Starfinder: SWS Motorized Heavy Pulse Rilfe

Chris Van Deelen

SWS Motorized Heavy Pulse Rifle (Heavy Weapon)

Weapon

Level

Price

Damage

Range

Critical

Cap

Usage

Bulk

Special

SWS HPR MK 1

3

1,800

1d8 P

40 ft.

Knockdown

300

50

3

Automatic, durable, penetrating, unwieldy

SWS HPR MK 2

8

11,200

2d8 P

60 ft.

Knockdown

600

50

3

Automatic, durable, penetrating, unwieldy

SWS HPR MK 3

13

100,000

4d10 P

80 ft.

Knockdown

900

50

3

Automatic, durable, penetrating, unwieldy

SWS HPR MK 4

18

488,000

8d12 P

100 ft.

Knockdown

1,200

50

4

Automatic, durable, penetrating, unwieldy

Alternate types of Ammunition

Ammunition

Level

Price

Effect

Standard

1

3

The cost for a single round of ammunition.

Caseless

3

x1.5

Caseless ammunition costs 1.5 times the cost of regular ammunition, but doubles the number of small arm, rifle, sniper and heavy rounds the weapon carries. This can be combined with any of the various types of ammunition listed below.

Armor Piercing

3

X3

The ammunition is jacketed or otherwise modified to penetrate armor, reducing the KAC of a target by 2.

Tracer

4

X2

If fired at the same target for two or more consecutive rounds, the attacker gains a +1 to hit.

Incendiary

5

X2.5

The weapon’s ammunition now inflicts fire damage equal to 50% of the damage.

Cyro

5

X2.5

The weapon’s ammunition now inflicts cold damage equal to 50% of the damage.

Electrical

5

X2.5

The weapon’s ammunition now inflicts electrical damage equal to 50% of the damage.

Injection

6

X3

The round is designed to carry a single dose of a poison, toxin, drug or other substance. The drawback is the weapon suffers -1 per dice damage (minimum of 1), but can deliver the dose. The DC save of the chemical is decreased by -2.

Hollow Point

7

x5

Damage of the bullet is increased by +1 per dice.

Semi-Jacketed

8

X6.5

These rounds have a better armor-piercing component than regular ammunition (-1 to targets KAC) and as the round expands inside the target, increases the damage by +1 per dice.

Radioactive

10

X7 or x12

The cartridge contains a hollow core filled with radioactive dust. Anyone struck by the round must save versus medium (x7 cost) radiation or high radiation (x12 cost).

 

Note that the above only pertains to weapons that use cartridges or bullets. The various types of ammunition are not limited to only the pulse rifle - these different types of ammunition can be used in small arms, long arms, sniper rifles and heavy weapons .

Calling this weapon a rifle is a bit of a misnomer. It is a heavy weapon, being very cumbersome and difficult to transport.

The SWS Pulse rifle found its niche by the Sovereign colonial forces, and due to its high rate of fire, it was exceptionally effective against large crowds or swarms. The weapon has only one mode of fire, fully automatic. Every combat round, the weapon fires off a stream of 50 cartridges, making it exceedingly effective – if expensive to use!

Like many of the Sovereign Colonies weapons and tools, these weapons were created to be durable and able to withstand the harsh treatment by the soldiers, as well as the environments they were to be deployed in.

Most find the weapon to be far too difficult to wield by hand, often attaching it to powered armor, a vehicle, or mounted on tripods. The weapon is very inaccurate, and is not all that effective past the listed range. Due to its rate of fire, it is not exactly an effective weapon to use when accuracy or silence is needed.  It can take most accessories, but placing silencers (unless they are the hybrid type), as well as scopes are often a waste of money and effort.

Because of the high rate of fire and the noise produced, anyone attempting to use stealth while firing suffers and additional -5 to their stealth checks.

Starfinder Creature Index

Dead Space Weapon and Armor Conversion Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.