Starfinder: Plasma Cutter

Chris Van Deelen

Dead Space Plasma weapon conversion table Small Arm

Weapon

Level

Price

Damage

Range

Critical

Cap

Usage

Bulk

Special

Plasma Cutter Mk 1

1

300

1d6 E&F

30 ft.

-

20

1

L

Penetrating, professional (engineer)

Plasma Cutter Mk 2

5

3,250

2d6 E&F

50 ft.

Wound (special)

20

1

L

Penetrating, professional (engineer)

Plasma Cutter Mk 3

10

22,000

2d10 E&F

70 Ft.

Wound

(special)

40

1

L

Penetrating, professional (engineer)

Plasma Cutter Mk 4

15

142,000

3d12 E&F

100 ft.

Severe Wound

(special)

40

1

L

Penetrating, professional (engineer)

Plasma Cutter Mk 5

20

750,000

8d10 E&F

100 ft.

Severe Wound

(special)

80

1

L

Penetrating, professional (engineer)

Wound and Severe wound critical effect table

Roll

Location

Save

Effect

1-10

General

-

Double damage

11

Eyes

REF

Blinded

12-15

Arm

REF

Amputated – cannot use two handed weapons, and loses a natural claw attack (if any)

16-19

Leg

REF

Amputated – loses a leg, - 10 to land speed, must make Acrobatics Roll (DC 20) every round or be knocked prone.

20

Head

REF

Amputated – creature is instantly destroyed.

 

Originally designed as a tool for use in mining and construction, it was discovered this particular device was quite handy in battling the various outbreaks of Xeno-Necros. After researching the effects the energy had on the flesh of these undead monsters, it was discovered the plasma energy was in fact quite useful against all manner of undead – as long as the undead were laced with negative energy.

The shooter is a light-weight, one handed weapon which can fire either vertically or horizontally, depending on the user’s wishes. It uses a laser designator in order to make sure the wielder cuts exactly where she needs. This has been found to be quite useful when using the weapon against a living – or unliving – target.

Plasma produced by the weapon is incredibly hot and like other plasma weapons burns and causes electrical burns. This weapon has also been modified to use standard batteries, with the maximum capacity listed. Unlike most other weapons, this will inflict critical damage against undead and Xeno-necros. When it is used against Xeno-necros or other physical undead, this pure fire and electrical combination tends to rip limbs right off the target when a critical hit is achieved.  Note that insubstantial undead are immune to all amputation effects.  See the chart above for the wounds inflicted on Xeno-necros or undead. If used against a living or non-undead target, use the regular wound and severe wound charts.

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.