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The d-Infinity Independent Game Awards

The results are in! Meet your 2016 winners.Click here for the results.

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Blogs

Submitted by Michael O. Varhola on Apr 25
As I write this, I am traveling northwest in rough seas through the Red Sea aboard Celebrity Constellation, which I signed on to a week ago as Special Interest Speaker.
Submitted by Brendan Cass on Apr 21
Mike and I have begun generating the content that is going to go into the Swords of Kos RPG, using my Swords of Infinity rules engine, and during this process I've found some gaps that needed addressing.
Submitted by Eric Lis on Apr 16
Nobody really knows quite what it means to say that two animals are different species.  

Features

The Rimecold Hart – An Adventure for Ragnarok, the RPG of the Viking Apocalypse!
 

Live Aperil, 20th at 9pm EST

As I continue to write Runequest Thursday, I have been watching the ongoing development of the newest version of Runequest with a mixture of elation and trepidation. This week I am leaning more toward the former.

Following are two pages excerpted from Skirmisher Publishing's best-selling "Edgar Rice Burrough's Mars" Shadows of a Dying World," an OGL v.3.5 system sourcebook! They feature stats and a writeup for the Great White Ape, one of the more fearsome monsters that appear in the author's popular science-fantasy novels.

Skirmisher's "Mars" RPG book also contains three variants on the Great White Ape and dozens of other creatures from Burrough's books. 

What follows is the section on Names and Naming in Ragnarok, the RPG of the Viking Apocalypse.

Names were important in the culture of the North, given names, earned names, nicknames, kennings and such were how you were known in your lifetime and afterward.

Each person possesses a number of names, the importance of which often depends on the person addressing the subject, the audience or situation.

Given Name:

The party makes a deal with a Dragon, King Phlegyas ferries them across the Styx, and there might be a way out of hell afterall! 

An Old Man of the Sea is generally encountered on deserted sea or ocean islands. It appears to be an ancient, emaciated, bearded, and sun-darkened Human male that is either clad in rags or naked.

A loathesome creature of this sort will attempt to trick other creatures into carrying them on its shoulders, often feigning weakness and appealing to pity (e.g., begging that it be carried to its hut or a source of water). It will then tighten its legs around their necks in an iron grip and coerce them into carrying it around and obeying its will (e.g., gathering food for it). It will use this tactic against size Medium and Large creatures but cannot effectively use it against smaller or larger ones.

Finding something to adapt from "Facts Concerning the Late Arthur Jermyn and His Family," H.P. Lovecraft's 19th published work of fiction, was kind of tough! The first thing that occurred to me was the obvious one, to create a human-ape hybrid or stat one of the apes mentioned in the backstory, but there did not seem to be anything particularly exceptional or interesting about any of them beyond their apparent proclivity for miscegenation. The whole point of the drill, in any event, seemed to be to have the title character become so mortified by his ancestry that he was moved to destroy himself, not to allow him to revel in any superpowers or special abilities. This brought to mind an unpublished Defect I had written up, which appears here. 

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