The d-Infinity Independent Game Awards

The results are in! Meet your 2016 winners.Click here for the results.


Submitted by Clint Staples on Feb 28
Riffing on the system that I developed for Runequest, based on Chris Nan Deelen’s article detailing the Brute Tattoo, I decided to write up a system for magical Tattoos in Ragnarok! The RPG of the Viking Apocalypse.
Submitted by Michael O. Varhola on Feb 28
During the most recent episode of our weekly "d-Infinity Live!" show, my co-hosts and I discussed our various methodologies for designing RPG character races. 
Submitted by Chris Van Deelen on Feb 28
Surprise. Another week and I’ve managed to post another blog. This week was pretty much like every other week … work, not able to take a break during lunch to write, so that story I have been trying to finish is still in the works. We shall see what next week happens to look like.


Live March 2nd, 9pm EST

Join the d-Infinity wedding planners as they get Barbaric Elf Parthenia hitched in their next live gaming session! It's going to take everything these Elven bridesmaids have to keep heads from rolling on this special day!

The Kōsutega Class Exploration Vessel is a cheaply-made, unarmed, long-range spaceship with an unarmored composite body. It is very appealing to low-level adventurers, especially those known as Brown Jackets, because it is so inexpensive. Limitations of such vessels, however — essentially civilianized scout ships — include being able to carry a crew of just four, who must sleep in their bridge chairs; lack of a cargo hold, just four lockers for personal gear; and inability to carry any sort of an away vehicle bigger than a Segway. Kōsutegas are also not designed to be upgraded or retrofitted in any way, and the integrity of such a vessel might be compromised by attempts to do so. 

In our last episode of d-Infinity Live the hosts were asked if they used a precursor race in their Sci-Fi settings that were responsible for seeding the universe with humans or human-like aliens as justification for similarities between races. I do not use a precursor race and I don't think they're necessary, even if Star Trek thinks they are, and I'm going to explain why I think so.

This post has attached to it a high-resolution PDF containing a printable miniature of Ordin, an Orc Wizard/Bartender (along with his familiar Sleipder, a tiny blue fiendish spider)! 
This miniature is bonus content for “Into the Mines of Moira,” an adventure by Skirmisher Publishing for the 5th Edition role-playing game system that can be found on the DriveThruRPG at RPGNow online game stores. 
"Into the Mines of Moira" can be used with Skirmisher's Swords of Kos Fantasy Campaign Setting or easily dropped into traditional fantasy campaign setting. 
More human than human.

On last night's episode of d-Infinity Live, a the following question was posed: "Should there be human racial variations as there are for nearly all other races?" As always, my answer was yes. However, it's not enough to agree with a sentiment. As a designer, I have to make my answer manifest in game. In Pathfinder, the human race looks something like this:

In our show last night, D-Infinity Live: A Day at the Races, in which we talked about race and species design for RPGs, we had an opportunity to speak about the Shard, a race I created for my Knights-Marshal of the Commonwealth setting, which Skirmisher Publishing will be publishing using the Ragna

Live February 23rd, at 9pm EST

Currently we are compiling “Oddities for a Tavern", which you are encouraged to read and even contribute to, if you feel so moved. 

Some of these oddities are various sorts of liquors that might be available at a fantasy tavern, so I thought I would work them out in Runequest terms – in case your characters are brave enough to try one next time they have the opportunity.