Starfinder: Xenomroph Queen

Chris Van Deelen

Xenomorph Queen (Combatant) CR 14 XP 38,400

Neutral huge aberration

Init +4; Senses Blindsight 120 ft.; Perception +25


Defense                                                             HP 250

EAC 28; KAC 30

Fort +16; Ref +16; Will +14

Defensive Abilities Acid blood, acid splash, ferocity; immunities Acid, cold, vacuum

Weaknesses Vulnerability to fire



Speed 30 ft.

Melee Bite, +27 (8d6+24 P) or two claws +23, (4d8+24 S plus grab), two lesser claws (+23 4d6+24 S plus grab) or tail +27, (5d10+24)

Space 15 ft. Reach 25 ft. (35 ft. tail only)

Offensive Abilities Grab, inner jaw, rend



Str +10; Dex +4; Con +6; Int +0; Wis +2; Cha +0

Skills Acrobatics +30, Athletics +25

Feats Cleave, great cleave

Languages None

Gear None



Environment Any

Organization Solitary


Special Abilities

Acid blood (Ex) The blood of the Xenomorph is highly acidic. Whenever it bleeds, the blood will burn through almost any substance and will cause 1d6+14 points of damage. The blood will continue to burn for 1d6+6 rounds, causing damage each round. Attacking the Xenomorph with natural weapons is a very poor idea.

Acid Splash (Ex) Whenever the Xenomorph is hit by any type of attack which deals more than 10 points of damage in a single strike, the blood will have a chance to effect anyone near. The acid splash has a radius of 10 ft. and those caught in the area of effect are allowed a Ref save (DC 20) to avoid taking damage. If the save fails, the victim will suffer 1d6 points of damage per round, for 1d6 rounds.

Ferocity (Ex) When the queen is brought to 0 hit points, it can fight for one more round. It can act normally until the end of its next turn; if it has 0 HP at that point, it dies. If it would lose further HP before this, it ceases to be able to act and dies.

Grab (Ex) When the Xenomorph happens to be within range of a hive, it will often attempt to grab and drag a victim back to the hive to be cocooned and impregnated. The creature must make a claw attack, it will do normal damage. If the attack roll successfully hits the target’s KAC +4, the creature automatically grapples the foe as a free action. (If it hits the targets KAC +13, it instead pins the target). If it succeeds, the creature will then drag the victim back to the hive to be used as a host. The victim can attempt to break free while grappled, requiring a successful escape (using the acrobatics skill). If the victim turns out to be ‘troublesome’ the creature can opt to bite in order to make the target more ‘compliant’.

Inner Jaw (Ex) Possessing an additional ‘jaw’ the creature can opt to use this attack. It typically will use this on a grappled target, or it can opt to use this in addition to the bite. The bite does slightly less damage (1d6+5 S) but is more accurate. The creature has a +30 with this particular attack, and if the target is grappled, then the bonus is +32.

Natural Weapons (Ex) Cannot be disarmed.

Rend (Ex) The strength of the queen is so powerful that if it manages to latch onto a target with both main claws (through the grab ability), the target must immediately make a Fort Save (DC 20) or be ripped in two, killing it instantly. Even if the saving throw succeeds, the target still suffers 10d6+24 damage from the attack.

Vulnerability to fire (Ex) The creature has few vulnerabilities, and fire is one. Whenever it encounters fire, the creature will take an additional 50% damage (rounded to nearest) and suffer a -4 to any saving throws involving fire.


The very heart of every hive, the queen ensures there will always be eggs, ready for victims to be used as the next generation of hosts.

A massive creature, the queen is quite the sight to behold. It has the same strong exoskeleton possessed by the rest of the Xenomorphs, but the head is a massive crown. When at rest, the jaws of the monster are kept inside the crown and remains there until the creature awakens or is disturbed. There is a massive egg-sack, attached to the queen’s lower abdomen, which disgorges a new egg approximately once every 30 minutes or so.

The queen is exceptionally strong, and resilient to most types of damage, and if forced into combat, it can easily destroy entire groups. The only saving grace is due to the monster’s massive size, it is not that fast and can typically be evaded by running.

This will not stop the queen. If her eggs are attacked, she will rip free of the egg sack and she will pursue the interlopers until she or they are dead. Typically the queen will use her Praetorian guards to deal with any possible intruders, if they somehow managed to get past the drones and other hazards present in the hive.

She is intelligent, and even though she cannot speak, she can understand basic concepts and ideas – for example, a human waving a flame-thrower at her cluster of eggs will indicate the human’s intention to destroy them with fire. This could cause the queen to order any drones or even surviving praetorian guards away, allowing the human to escape – at least for a short period of time. She also possesses basic deductive reasoning and can operate simple tools like buttons to call elevators or open doors.

Anyone attempting to take out a hive had better be heavily armed and prepared for the fight of their lives!

Starfinder Creature Index