While doing researching games played in ancient and Medieval India, I stumbled across what is apparently the earliest known list of games, dating to the 5th or 6th century B.C.!
All in Developer Blog
While doing researching games played in ancient and Medieval India, I stumbled across what is apparently the earliest known list of games, dating to the 5th or 6th century B.C.!
This post has a writeup on the Mansabdar, a 2nd Edition Dungeons & Dragons "Kit" that the author created for use with the "Indian Adventures" rules that he was developing in the early 90s!
Following is a brief piece I wrote a few days after Dungeons & Dragons creator Gary Gygax died in March 2008 and which I am sharing again here on this “Gygax Day” following the 15th anniversary of his death.
Named for a weaver who owned them for many years, these are a pair of plain ceramic bottles. They may be found together or individually. The bottles are Vamana in origin, and other types of similar bottles may exist.
Thirty years ago, two particular weapons made their first appearance in official materials for Dungeons & Dragons.
Purpose-made containers really would make a lot of sense, regardless of whether potions were very rare and valuable, and thus warranting of custom containers, or very common, and therefore being commodities easily identified and organized.
During a visit to Rome, while exploring an old and overgrown park in an obscure quarter of the city, I was pleased and excited to stumble across a bit of nearly forgotten esoterica, the Porta Alchemica!
These items tie in with the Fakir, an iconic type of mystical priest associated with adventures in an Indian setting.
This map from the late ‘80s depicts a keep and surrounding terrain that includes a road, river, bridge, stand of forest, and a swamp!
For a variety of reasons, I enjoy tapping into real-world mythology and folklore when creating new races for my games.
This mixed bag of items from my old game notebooks includes Permanent Potions, Devouts of Earth, Spoof Names, the Spell Memory, and an Iron Lamp with silver lettering.
Recently, I came across a number of not just interesting but actually significant things, one being an old game notebook containing about 200 pages of printed material I developed for D&D during the period 1989-91, including hundreds of monsters, spells, and magic items.
As a GM I rarely take structured notes and almost never run prepackaged campaigns, but for Curse of Strahd I wanted to do something different.
Druidic blood spells use the life force of a sacrificed animal to create new life or heal and is one of the ways I have been thinking of to make druid magic different from clerics and magic users.