Starfinder: TT Telemetric Survey Tool

Chris Van Deelen

TT Telemetric Survey Tool (heavy weapon) Table

Weapon

Level

Price

Damage

Range

Critical

Cap

Usage

Power Usage

Bulk

Special

TTTST Ver. 1

1

275

1d6 P

15 ft.

Knock down

4

1

3

1

Penetrating, unwieldy

TTTST Ver. 2

5

3,000

2d6 P

20 ft.

Knock down

6

1

3

1

Penetrating, unwieldy

TTTST Ver. 3

10

17,000

3d10 P

25 ft.

Knock down

8

1

3

1

Penetrating, unwieldy

TTTST Ver. 4

15

120,000

5d12 P

30 ft.

Knock down

10

1

3

1

Penetrating, unwieldy

TTTST Ver. 5

20

600,000

9d12 P

30 ft.

Knock down

14

1

3

1

Penetrating, unwieldy

 

TT Telemetric Survey Tool Electrical Charge Table

Weapon

Damage

Range

TTTST Ver. 1

1d4 E

5 ft.

TTTST Ver. 2

2d4 E

10 ft.

TTTST Ver. 3

3d4 E

10 ft.

TTTST Ver. 4

5d4 E

15 ft.

TTTST Ver. 5

9d4 E

20 ft.

 

Javelin Ammunition Table (per javelin)

Javelin Type

Level

Price

Effect

Standard

1

3

Standard ammunition for the TTTST device.

Splintering

3

5

When a critical strike is achieved, remove knockdown. Instead add 1d4 bleed damage. This increases to 2d4 for Ver. 2 and 3, and 3d4 for ver. 4 and 5. Can be combined with standard and Adamantium.

Light-weight Stabilizers

4

7

Can be combined with Standard and Adamantium javelins. Increases the range of the weapon by 10 feet.

Super-Conductive

5

10

Increases the range of the electrical discharge by 5 feet and the DC save by +2. Can be combined with any other type of javelin.

Explosive

6

18

The javelin explodes upon triggering. Damage is considered to be half piercing, half fire instead of electrical. Can only be combined with Standard and Adamantium.

Cryonic

6

18

The javelin explodes upon triggering. Damage is considered to be half piercing, half cold instead of electrical. Can only be combined with Standard and Adamantium.

Barbed

7

6

DC to remove is increased by +2, can be combined with any type of ammunition by adding the cost

Adamantium

10

15

Increases the damage by +1 per dice

Dispersal

12

25

Instead of impaling and electrical damage, the javelin is shattered into dozens of pieces. The range does not change for the weapon, but instead turns it into a cone attack. The width of the cone is 10 feet and anything in the area is subject to damage. They are allowed a Ref save to avoid the damage. This can only be used with Standard and Adamantium ammunition.

Ultraconductive coils

13

30

This increases the electrical charge damage by +1 per dice. It can be combined with Superconductive, and is only available for Standard and Adamantium javelins.

Heart Seeker

15

35

A fusion, which increases the damage by +2 per dice and automatically adds the splintering effect. This is considered magical for damage reduction purposes.  Cannot be combined with other types of ammunition.

 

TT or Timson Tools Survey tool is uses titanium rods to penetrate deep into the ground, where electrical charges are released to ‘survey’ the surrounding bedrock. This electrical charge is then monitored and stored in the rod, which can be wirelessly transmitted back to the user; giving them detailed data on what kind of minerals and substances are present in the ground.

Of course it was modified and used as a short-ranged weapon by the military and security forces when dealing with the Xeno-necro outbreaks, which seem to be increasing in frequency.

The heavy weapon is a held in two hands, and fires a titanium spike at extreme velocities, thanks to the electromagnetic rails built into the weapon. Due to its size, it is cumbersome and takes longer than usual to reload the ‘magazine’, requiring two rounds for a reload.

When a critical strike is achieved, the target is knocked down; however, if the target is standing in front of a wall or other similar structure, instead of being knocked down, they are impaled. A strength check (DC 18) is required to pull away from the wall. Until the target is able to pull away from this, they are incapable of movement.

To make the weapon even deadlier, after the javelin has been fired, on the next round, the user can trigger an electrical charge.  This is a standard action and even if it is not used on the next round, it can be triggered any time after for up to six rounds, at which time the electrical charge will dissipate harmlessly. The damage and range of the charge varies from model to model, but it can be quite deadly to those in the area of effect none the less. Anyone in the area of effect is allowed a Ref save to avoid the damage.

Due to the power charge required to use the weapon, each can be fitted with a standard battery, which uses 3 standard charges from the power source, which incidentally also provides the power for the electrical discharge that can be triggered after the weapon has been fired.

The listed range is the maximum effective range for the weapon. After this range, it is effectively useless.

There are different types of javelins available as ammunition for the weapon as well.

Starfinder Creature Index

Dead Space Weapon and Armor Conversion Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.