Starfinder: Slicer Xeno-necro

Chris Van Deelen

Slicer Xeno-necro CR 1 XP 400

Neutral medium undead (Xeno-necro)

Init +2; Senses Darkvision 60 ft.; Perception +0

 

Defense                                                             HP 13

EAC 13; KAC 16

Fort +0; Ref +2; Will +4

Defensive Abilities Toughened Hide

Weaknesses Energy vulnerability

 

Offense

Speed 40 ft.

Melee Two slashing arm blades , +1, (1d6+4 S, Crit 1d4 bleed per round)

Space 5 ft.; Reach 10 ft.

Offensive Abilities Ambush, rend

 

Statistics

Str +4; Dex +2; Con  -; Int -2; Wis +0; Cha +0

Skills Stealth +8

Feats Cleave

Languages None

Gear None

 

Ecology

Environment Space, space ships, space stations, ruins.

Organization Solitary, small packs (1d6), large packs (4d6)

 

Special Abilities

Ambush (Ex) The slicer is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The slicer gains a +4 racial bonus to Stealth as a result.

Energy Vulnerability The Slicers are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Rend (Ex) If both of the slashing arm blades hit in a single round, they automatically inflict an additional 1d6+4 points of damage and the target will lose 1d4 points of blood loss per round.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

 

As an added bonus, the Template for the Xeno-necro subtype!

Xeno-necro Subtype

These creatures are created through strange necromantic energies generated by an ancient artifact. The victims must be in the area of effect of the artifact for typically 7 plus 2d8 days. During this period, they suffer from strange and horrifying nightmares, and slip into depression and near the end become violent and suicidal.  The energies released by the artifact (which can vary in size from a small decoration, all the way up to a massive monolith), cause a fundamental change deep in the victim’s genetic code, causing them to mutate upon death into literal undead monster.  No one knows for certain as to the purpose of this, and why this happens, as the creators of the artifact have long since departed this plane of existence.

This subtype can be added to any humanoid corpse.  The humanoid automatically becomes Undead (gaining all the traits) and the subtype becomes Xeno-necro, likewise gaining the traits from such. All previous skills and feats are lost, and the creature retains a bare-minimum intellect, although its only desire is to hunt and kill. It cannot be reasoned with, spoken to or interacted with in any way.

It should be noted these creatures will only attack living, organic targets. They will ignore robots, androids and the like unless they come under attack from the aforementioned types.

Required Creature Type: Undead

Suggested Array: Combatant (although it can vary)

Traits: Ambush, energy vulnerability, toughened hide, all undead traits.

Suggested Ability modifiers: Strength and Dexterity

Ambush (Ex) The slicer is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The Pouncer gains a +4 racial bonus to Stealth as a result.

Energy Vulnerability The Pouncers, like all Necro’s, are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

 

The most common of the Xeno-necro’s, the Slicer is the animated remains of a single humanoid corpse. The body is modified by the Xeno-necro energies at a genetic level – giving it increased strength and causing the bones in the arms to elongate into long, blade-like protrusions, which it can use to great effect.

Although not too sturdy, the creatures are fast, and as such it makes them all that more dangerous. Typically encountered signally or in small groups, they can be fairly easily dispatched using ranged weapons, and are particularly vulnerable to energy-based weaponry.

One of the favorite tactics of these creatures is to remain perfectly still, using the natural environment around them (since they are almost exclusively found in space on derelict ships, stations and the like), and wait for prey to pass near before they attack. Always, ALWAYS check air-ducts, maintenance hatches, and other similar locations, as that is where they typically are, ready to pounce and rend.

The creatures do not retain any memory of their former lives, and although not completely mindless, they are incapable of speech or true thought, except when it comes to laying ambushes.

One saving grace when it comes to these creatures is the fact they cannot transmit the Xeno-necro energies themselves, so being slashed by one will not infect the target.

Starfinder Creature Index