Starfinder: Splitter Xeno-necro

Chris Van Deelen

Splitter Xeno-necro CR 2 XP 600

Neutral medium undead (Xeno-necro)

Init +3; Senses Darkvision 60 ft.; Perception +4

 

Defense                                                             HP 17

EAC 17; KAC 19

Fort +1; Ref +5; Will +4

Defensive Abilities Death division, toughened hide; immunities Cold, vacuum

Weaknesses Energy vulnerability

 

Offense

Speed 30 ft.

Melee Two slashing arm claws, +0, (1d6+1 S) or One bite +4 (1d4+1 P)

Reach 10 ft.

Offensive Abilities Ambush

 

Statistics

Str +1; Dex +3; Con -; Int -3; Wis +1; Cha +1

Skills Acrobatics +4, stealth +7

Feats Sidestep

Languages None

Gear None

 

Ecology

Environment Space, space ships, space stations, ruins

Organization Small bands (1d4)

 

Special Abilities

Ambush (Ex) The Splitter is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The Splitter gains a +4 racial bonus to Stealth as a result.

Death Division (Ex) When the Splitter is destroyed, the body will automatically burst apart. This has only a 10 ft. radius and all creatures caught in the area of effect must make a Ref save (DC 12) or suffer 2d4+2 points of damage. The burst will also unleash a single Horde Xeno-necro, and a Creeping cranium. 

Energy Vulnerability The Splitters are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

 

Xeno-necro Subtype

These creatures are created through strange necromantic energies generated by an ancient artifact. The victims must be in the area of effect of the artifact for typically 7 plus 2d8 days. During this period, they suffer from strange and horrifying nightmares, and slip into depression and near the end become violent and suicidal.  The energies released by the artifact (which can vary in size from a small decoration, all the way up to a massive monolith), cause a fundamental change deep in the victim’s genetic code, causing them to mutate upon death into literal undead monster.  No one knows for certain as to the purpose of this, and why this happens, as the creators of the artifact have long since departed this plane of existence.

This subtype can be added to any humanoid corpse.  The humanoid automatically becomes Undead (gaining all the traits) and the subtype becomes Xeno-necro, likewise gaining the traits from such. All previous skills and feats are lost, and the creature retains a bare-minimum intellect, although its only desire is to hunt and kill. It cannot be reasoned with, spoken to or interacted with in any way.

It should be noted these creatures will only attack living, organic targets. They will ignore robots, androids and the like unless they come under attack from the aforementioned types.

 

Required Creature Type: Undead

Suggested Array: Combatant (although it can vary)

Traits: Ambush, energy vulnerability, toughened hide, all undead traits, immunity to cold.

Suggested Ability modifiers: Strength and Dexterity

Ambush (Ex) The Xeno-necro is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The creature gains a +4 racial bonus to Stealth as a result.

Energy Vulnerability The Xeno-necro, like all of this subtype, are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

Splitters are tall, thin Xeno-necros. The arms and legs are disproportionately long, and the entire body appears to be segmented. The flesh of this particular type of Xeno-necro is lined with bright red veins, which stand out starkly against the typical tan-grey of the flesh. The head is more intact than that of the typical creature, with the jaw still retaining its original shape. It can even bite with the jaw, but not as effectively as other members of the Xeno-necro sub-species.

Created by using a single humanoid corpse, the creature uses its unusually long arms to slice at targets.  The creature has a great range than the Slicer or Pouncer, and is quite dextrous, despite its strange, thin appearance.

When the creature is destroyed, the body will explode, not quite as spectacularly as is the case with the Carrier, but the parts will fly apart, creating a brand new Horde Xeno-necro. The skull will also separate and become a Creeping Cranium.

These creatures are typically found in small packs, but it is not uncommon for them to be found with Slicers, Pouncers or Carriers.

Starfinder Creature Index