Starfinder: Seeker Rifle

Chris Van Deelen

EarthGov  ‘Seeker’ Sniper Rifle

Weapon

Level

Price

Damage

Range

Critical

Cap

Usage

Bulk

Special

Basic Seeker

2

1,000

1d8 P

70 ft.

Wound

4

1

1

Durable, guided, sniper (250 ft.), unwieldy

EG Seeker

7

6,000

2d8 P

70 ft.

Wound

5

1

1

Durable, guided, sniper (250 ft.), unwieldy

Patrol Seeker

12

36,000

5d8 P

70 ft.

Wound

7

1

1

Durable, guided, sniper (250 ft.), unwieldy

Sharpshooter Seeker

16

195,000

8d8 P

80 ft.

Severe wound

10

1

1

Durable, guided, sniper (500 ft.), unwieldy

Elite Seeker

20

975,000

11d8 P

80 ft.

Severe wound

12

1

1

Durable, guided, sniper (500 ft.), unwieldy durable

 

Alternate types of Ammunition (per cartridge)

Ammunition

Level

Price

Effect

Standard

1

3

Standard ammunition for the Seeker Rifle.

Caseless

3

x1.5

Caseless ammunition costs 1.5 times the cost of regular ammunition, but doubles the number of small arm, rifle, sniper and heavy rounds the weapon carries. This can be combined with any of the various types of ammunition listed below.

Armor Piercing

3

X3

The ammunition is jacketed or otherwise modified to penetrate armor, reducing the KAC of a target by 2.

Tracer

4

X2

If fired at the same target for two or more consecutive rounds, the attacker gains a +1 to hit.

Incendiary

5

X2.5

The weapon’s ammunition now inflicts fire damage equal to 50% of the damage.

Cyro

5

X2.5

The weapon’s ammunition now inflicts cold damage equal to 50% of the damage.

Electrical

5

X2.5

The weapon’s ammunition now inflicts electrical damage equal to 50% of the damage.

Injection

6

X3

The round is designed to carry a single dose of a poison, toxin, drug or other substance. The drawback is the weapon suffers -1 per dice damage (minimum of 1), but can deliver the dose. The DC save of the chemical is increased by +2.

Hollow Point

7

x5

Damage of the bullet is increased by +1 per dice.

Semi-Jacketed

8

X6.5

These rounds have a better armor-piercing component than regular ammunition (-1 to targets KAC) and as the round expands inside the target, increases the damage by +1 per dice.

Radioactive

10

X7 or x12

The cartridge contains a hollow core filled with radioactive dust. Anyone struck by the round must save versus medium (x7 cost) radiation or high radiation (x12 cost).

 

Developed by EarthGov to be used by both the military and private security forces, this weapon saw extensive use against rioters. The weapon has extensive range, and can deliver quite the impressive punch. With the various types of ammunition available, it can be used in many different situations.

In the hands of a trained operative or sniper, the weapon can be quite deadly.

Like many sniper rifles, the weapon is quite large and cumbersome. The magazine is quite large as well, and takes a full round action to change once it has been fired dry.  All versions of the Seeker rifle come equipped with a scope, relative to the weapon’s level. For example, the Basic comes with a sniper scope (even though it is one level higher), the EG seeker comes equipped with the laser scope, the Patrol has the Revealing, while the Sharpshooter and Elite seeker are automatically equipped with the Clarity scope.

Starfinder Creature Index

Dead Space Weapon and Armor Conversion Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.