Starfinder: SCAF Shotgun

Chris Van Deelen

SCAF Shotgun

Weapon

Level

Price

Damage

Range

Critical

Cap

Usage

Bulk

Special

SCAF 1

7

7,500

2d10

30 ft.

Knockdown

8

1-3

2

Analog, breach, burst fire, line, penetrating, unwieldy

SCAF 1

14

77,500

5d10

40 ft.

Knockdown

16

1-3

2

Analog, breach, burst fire, line, penetrating, unwieldy

SCAF 1

20

800,000

8d10

50 ft.

Knockdown

32

1-3

2

Analog, breach, burst fire, line, penetrating, unwieldy

Alternate Shotgun Ammunition

Ammunition

Level

Price

Effect

Standard

1

3

The cost for a single round of ammunition.

Bean-Bag

1

x.5

This replaces the standard ammunition. Damage becomes non-lethal, and is Blunt instead of piercing. Cannot be used with caseless.

Caseless

3

x1.5

Caseless ammunition costs 1.5 times the cost of regular ammunition, but doubles the number of small arm, rifle, sniper and heavy rounds the weapon carries. This can be combined with any of the various types of ammunition.

Solid Slug

3

X7

Instead of the standard pellet ammunition, the shell contains a solid slug. This increases the damage by +1 per dice, as well as increases the knockdown DC +2. Finally when used for breaching or other similar effects, the weapon is considered to be 5 levels higher. 

Dragons-breath

5

X2.5

The weapon’s ammunition now inflicts fire damage equal to 50% of the damage.

Arctic-gale

5

X2.5

The weapon’s ammunition now inflicts cold damage equal to 50% of the damage.

Thor’s Hammer

5

X2.5

The weapon’s ammunition now inflicts electrical damage equal to 50% of the damage.

Flechette

7

X4

Instead of a solid slug or pellets, the shell is filled with flechettes. This increases the range of the weapon by +10 ft. The flechettes can be coated with a toxin, but the DC is at a -2. When used against unarmored targets, the weapon does +1 per dice damage, but against armored targets with DR, the DR is increased by 50%.

Radioactive

10

X7 or x12

The cartridge contains a solid slug, which is filled with radioactive dust. It can only be combined with solid slug rounds. Anyone struck by the round must save versus medium (x7 cost) radiation or high radiation (x12 cost).

Burst Fire

This is an optional rule which allows the shooter to fire a single ‘burst’ of rounds. The average burst is usually 3 rounds or charges (depending on the usage of the weapon in question) per pull of the trigger. Firing a burst incurs a penalty of -2 to hit, but the damage of the attack is increased by 25% (round down). This consumes the equivalent of 3 full shots (rounds or charges, so that if the weapon would use 4 rounds or charges for a single shot, using it on burst fire will now consume 12 charges). The burst will affect only a single target.

The standard semi-automatic shotgun used by the SCAF forces. The weapon can be fired on single shot, or it can be fired in burst mode.  It has excellent penetrating capabilities and is often used to breach doors or other such structures.

Due to the relatively short range of the weapon, it is not ideal to use at range, but in close-quarter combat, the weapon can be quite devastating, as the pellets tend to travel in a straight line, hitting multiple targets at once.

The weapon has two barrels, which can be triggered at once. This does not count as a burst attack, but the user still takes the -4 penalty to hit, and the shots can only be used against the same target if this mode is taken.

Many soldiers and mercenary companies have likewise adopted this weapon as it tends to be exceedingly effective, and it is not prone to any type of attack which normally would disable or even destroy weapons that employ electronics. The weapon is quite bulky though, but this rarely deters anyone from using it.

Unlike a lot of the weapons often used by mercenaries and military forces, it is common for the user to customize the weapon, usually with different paint-schemes or even logos and names.

Dead Space Weapon and Armor Conversion Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.