Starfinder: Hunter's Hound

Chris Van Deelen

Hunter’s Hound (Combatant) CR 4 XP 1,200

Neutral medium Animal

Init +9; Senses Low-light vision 60 ft.; Perception +15

 

Defense                                                             HP 50

EAC 16; KAC 18

Fort +8; Ref +8; Will +3

Defensive Abilities 5 DR against all piercing; immunities Acid

Weaknesses

 

Offense

Speed 30 ft.

Melee Bite +12, (1d8+7 P), or two claws +8 (1d6+7 S) or ram +12 (1d10+7 P Crit bleed 1d6 per round)

Space 5 ft. Reach 5 ft.

Offensive Abilities Rake, trip

 

Statistics

Str +3; Dex +5; Con +1; Int -4; Wis -2; Cha -2

Skills Athletics +10, stealth +10, survival +10 (tracking +15)

Feats Improved Initiative

Languages None

Other Abilities Improved tracking

Gear None

 

Ecology

Environment Temperate or tropical locations only.

Organization Small groups (1d4), or packs (4d4)

 

Special Abilities

Improved tracking (Ex) The hunter’s hound has incredibly keen senses, giving it a bonus of +5 to both Perception and to tracking.

Rake (Ex) If the two front claws successfully hit, the creature is able to use its rear claws to attempt to disembowel the victim.  First, the victim is automatically knocked prone (as is the creature) and then the creature gains a +4 to its attack giving it a +14 to hit and if it succeeds, it automatically inflicts 3d6+5 S Crit bleed 1d6 per round. It can stand up from this attack as a free action.

Trip (Ex) The creature can attempt to trip its opponent as a Free Action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the Creature is not tripped in return.

 

Hunter’s hounds, also known as Hell Hounds, are the common companion to the Hunter’s race. These creatures exhibit what appears to be a mixture of Feline, Canine, and reptilian mixed with a little bit of hells own genetic structure.  They are about the size of a large wolf, and weigh as much. The flesh is thick and hairless, and they have a large number of bone spikes covering their torso around their neck. The eyes are blood-red and the mouth is filled with sharp teeth. Each paw has a series of talons, which are retractable just like a feline, allowing the creature to climb almost on any surface at half their normal speed.

In the wild, these creatures live and hunt in packs, much the same way as many wolf-like species do among the various planets. They are controlled by a single Alpha male, but there is no Alpha female. The male mates with all the females of the pack, producing litters of ‘pups or kittens’.

They are no more intelligent than the typical Canine or Feline, but tend to work well together in packs. When they are used by the Hunters, they are always kept separate in small groups of no more than four individuals, simply due to the fact they are very territorial and will always fight one another for the Alpha position. When kept in small groups, this tendency does not occur quite as often.

The hunters control the creatures in combat, and often will set them upon prey which decides to run. When this happens, the creatures will attempt to trip the prey instead of attacking – leaving the prey helpless for their masters to bring down. At the very least they will use trip to keep the target on the ground, allowing their masters to close. On the rare occasion the hunters will allow the hounds to track, kill and consume prey, especially if they feel the prey is un-worthy of their attention.

Personality-wise, these creatures tend to be quite aggressive; to the point they will often bite or snap at their handlers. Strangely enough, they respond positively towards violence inflicted upon them, such as punches, kicks, slaps or other such abuse. Kindness tends to make the creatures even more aggressive towards the person showing this to them. The more violent, the more loyal the creature is. It seems to stem from their instinctual need for an Alpha and to show dominance or to be dominated.

In combat, the creatures will often open the fight with a ram, using the incredibly sharp spikes covering their torso.  If they are hunting for a master, they will forego this attack and either trip, or simply use their powerful bite and claw. As a pack though, they will surround the target and attack almost in unison, a few ramming their targets while the others bite and claw. The Alpha will always go in after the prey has been ‘softened up’, and will finish the task, typically using its powerful hind claws to disembowel the unfortunate prey.

The hunters also use these creatures when dealing with large groups of Xenomorphs, as their flesh is naturally resistant against the acid blood of the creatures. A pack can often take out the defenders of a hive, including the Praetorian guards, with little difficulty.

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.