Starfinder: Attack Pods Xeno-necro

Chris Van Deelen

 

Attack Pods Xeno-necro CR 1 XP 400

Neutral Small Undead (Xeno-necro)

Init +2; Senses Darkvision 60 ft.; Perception +2

 

Defense                                                             HP 15

EAC 16; KAC 18

Fort +0; Ref +3; Will +3

Defensive Abilities toughened hide; immunities Cold, undead immunities, vacuum

Weaknesses Energy vulnerability

 

Offense

Speed 10 ft.

Melee Tentacle lash, +2, (1d6 P)

Ranged Bone spike +2 (1d6+1 P)

Space 2.5

Offensive Abilities Ambush

 

Statistics

Str +0; Dex +2; Con -; Int -3; Wis +0; Cha +0

Skills Stealth +4 2

Feats Deadly aim

Languages None

Gear None

 

Ecology

Environment Space, space ships, space stations, ruins

Organization Small clusters (1d4+1)

 

Special Abilities

Ambush (Ex) The Attack Pod is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The Pouncer gains a +4 racial bonus to Stealth as a result.

Energy Vulnerability (Ex) The Attack Pod, like all Xeno-necro’s, are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

 

Xeno-necro Subtype

These creatures are created through strange necromantic energies generated by an ancient artifact. The victims must be in the area of effect of the artifact for typically 7 plus 2d8 days. During this period, they suffer from strange and horrifying nightmares, and slip into depression and near the end become violent and suicidal.  The energies released by the artifact (which can vary in size from a small decoration, all the way up to a massive monolith), cause a fundamental change deep in the victim’s genetic code, causing them to mutate upon death into literal undead monster.  No one knows for certain as to the purpose of this, and why this happens, as the creators of the artifact have long since departed this plane of existence.

This subtype can be added to any humanoid corpse.  The humanoid automatically becomes Undead (gaining all the traits) and the subtype becomes Xeno-necro, likewise gaining the traits from such. All previous skills and feats are lost, and the creature retains a bare-minimum intellect, although its only desire is to hunt and kill. It cannot be reasoned with, spoken to or interacted with in any way.

It should be noted these creatures will only attack living, organic targets. They will ignore robots, androids and the like unless they come under attack from the aforementioned types.

 

Required Creature Type: Undead

Suggested Array: Combatant (although it can vary)

Traits: Ambush, energy vulnerability, toughened hide, all undead traits, immunity to cold.

Suggested Ability modifiers: Strength and Dexterity

Ambush (Ex) The Xeno-necro is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The creature gains a +4 racial bonus to Stealth as a result.

Energy Vulnerability The Xeno-necro, like all of this subtype, are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

 

These small clusters of flesh are created by Protectors and are used to attack targets which might pose a threat, or are using extensive cover for protection.

The average attack pod appears as a sickly-green lump of flesh, about two feet in diameter. There is a tail which has a thick bone spike on the tip which trails behind it, which it can use to attack creatures nearby.

The Attack Pod is also fully capable of extruding another tentacle with a similar spike from the mound of flesh that comprises its body. It can use this as a ranged attack, targeting creatures up to 50 feet from its location.

Although small, the Attack Pod is surprisingly hearty, able to withstand a lot more punishment than one would think.

It moves around like a slug, using rippling muscles across its body to move across any surface, which it will use to its advantage, preferring to attack from ceilings and walls, where attacking it would be difficult, if not impossible without the use of ranged weapons.

Starfinder Creature Index