Starfinder: User Xeno-necro

Chris Van Deelen

User Xeno-necro CR 5 XP 1,600

Neutral Evil medium undead (Xeno-necro)

Init +3; Senses Darkvision 60 ft.; Perception +7

 

Defense                                                             HP 39

EAC 17 (22 in armor); KAC 19 (25 in armor)

Fort +6; Ref +6; Will +9

Defensive Abilities toughened hide; immunities Cold, undead immunities, vacuum

Weaknesses Energy vulnerability

 

Offense

Speed 30 ft.

Melee Two Hand Axes, +6, (1d6 P or S)

Ranged Zero pistol – Frostbite class, +10, (1d6 C Crit staggered)or Laser Rifle – Corona (2d6 F Crit Burn 1d6)

Offensive Abilities Ambush, command Xeno-necro

 

Statistics

Str +2; Dex +3; Con -; Int +2; Wis +4; Cha +4

Skills Athletics +6, acrobatics +7 bluff +9, computers +6, engineering +7, intimidate +9, piloting +7, sense motive +8, stealth +11

Feats Concentrated shot, light armor proficiency, simple weapons proficiency, quick draw

Languages Gift of Language

Gear D-suit I

 

Ecology

Environment Space, space ships, space stations, ruins

Organization Small groups (2d6), large squads (5d10)

 

Special Abilities

Ambush (Ex) The User is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The Splitter gains a +4 racial bonus to Stealth as a result.

Command Xeno-necro (Su) The User is fully capable of commanding any type of Xeno-necro within earshot. The Xeno-necro will obey without question, no matter the number present, or the type of Xeno-necro, with the exception of the User. Other User Xeno-necros can choose to ignore the orders issued by a User

Energy Vulnerability (Ex) The User are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Gift of Language (Ex) The User is capable of speaking any language it encounters.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

 

Xeno-necro Subtype

These creatures are created through strange necromantic energies generated by an ancient artifact. The victims must be in the area of effect of the artifact for typically 7 plus 2d8 days. During this period, they suffer from strange and horrifying nightmares, and slip into depression and near the end become violent and suicidal.  The energies released by the artifact (which can vary in size from a small decoration, all the way up to a massive monolith), cause a fundamental change deep in the victim’s genetic code, causing them to mutate upon death into literal undead monster.  No one knows for certain as to the purpose of this, and why this happens, as the creators of the artifact have long since departed this plane of existence.

This subtype can be added to any humanoid corpse.  The humanoid automatically becomes Undead (gaining all the traits) and the subtype becomes Xeno-necro, likewise gaining the traits from such. All previous skills and feats are lost, and the creature retains a bare-minimum intellect, although its only desire is to hunt and kill. It cannot be reasoned with, spoken to or interacted with in any way.

It should be noted these creatures will only attack living, organic targets. They will ignore robots, androids and the like unless they come under attack from the aforementioned types.

 

Required Creature Type: Undead

Suggested Array: Combatant (although it can vary)

Traits: Ambush, energy vulnerability, toughened hide, all undead traits, immunity to cold.

Suggested Ability modifiers: Strength and Dexterity

Ambush (Ex) The Xeno-necro is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The creature gains a +4 racial bonus to Stealth as a result.

Energy Vulnerability The Xeno-necro, like all of this subtype, are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

The only type of Xeno-necro ever encountered which uses armor or weapons. It has been speculated these are newly formed Xeno-necros, which have not yet undergone the transformation to the standard slicer, or they are a brand new type of Xeno-necro which has never been encountered in the past. The latter is agreed to be the most likely, as the Desecrator can create a new Slicer in a matter of seconds from a single corpse.

Like many of the Xeno-necros, this particular type is created through the use of a single humanoid corpse. The flesh takes on a yellowish pallor, and the eyes begin to glow a deep yellow, and are filled with a malevolent glean. Unlike other types, these particular Xeno-necros are capable of speech and retain full sentience, although they are only interested in killing any living creature they encounter.

Another fact which sets these creatures apart from others encountered is they are more than willing to use weapons and armor. They will always be armed with some type of melee weapon, and one or two ranged weapons, and will be found in light armor.

And they never travel alone.

The Users are always found in small to medium size groups, which they form into military-like squads and are fully capable of using tactics, and even are capable of using vehicles and starships. It is this last fact that make them some of the most feared Xeno-necros, as they are fully capable of bringing an invasion force to a colony or use shuttles to board a starship.

Due to their intellect, they are capable of speech, and will often attempt to ‘negotiate’ with those they encounter, and will attempt to lull them into a position where they will have the upper hand. No matter what they might say or promise, these creatures will never keep their word. They have only one purpose, to kill all living creatures and allow Desecrators to turn them into Xeno-necros.

Starfinder Creature Index