Starfinder: Vomitter Xeno-necro

Chris Van Deelen

Vomitter Xeno-necro CR 3 XP 800

Neutral medium undead (Xeno-necro)

Init +3; Senses Darkvision 60 ft.; Perception +5

 

Defense                                                             HP 23

EAC 17; KAC 19

Fort +1; Ref +5; Will +6

Defensive Abilities Toughened hide; immunities Acid, cold, undead immunities, vacuum

Weaknesses Energy vulnerability

 

Offense

Speed 30 ft.

Melee Two slashing arm blades , +2, (1d6+2 S, Crit 1d4 bleed per round)

Ranged Acidic globe, +6, (1d8 E Crit burns 1d6 for 1d4 rounds, 50 ft. range)

Offensive Abilities Acid cone, acid ball, ambush, stench

 

Statistics

Str +2; Dex +3; Con -; Int -3; Wis +3; Cha +0

Skills Stealth +5

Feats 2

Languages None

Gear None

 

Ecology

Environment Space, space ships, space stations, ruins.

Organization Solitary or small groups (1d4)

 

Special Abilities

Acid Ball (Ex) Once per day, the Vomitter is able to create a large ball of acid. The ball is one foot in diameter and it can be spit at any point within 50 ft. The ball will then explode, covering a 20 foot radius. All creatures in the area of effect are allowed a Reflex save (DC 15). Those who fail will suffer 4d6 acid damage, and will take an additional 1d4 points of acid damage per round (for 1d3 rounds) after. Those who succeed will take half damage and will not be affected by the lingering acid.

Acid Cone (Ex) Once per day, the Vomitter is able to generate a massive cone of acid. The cone is 30 ft. wide and all creatures in the area of effect are allowed a Reflex save (DC 15). Those who fail will suffer 2d6 acid damage, and will take an additional 1d4 points of acid damage per round (for 1d3 rounds) after. Those who succeed will take half damage and will not be affected by the lingering acid.

Ambush (Ex) The Vomitter is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The creature gains a +4 racial bonus to Stealth as a result.

Energy Vulnerability (Ex) The Vomitter are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Stench (Su) The creature has a powerful stench of sulfuric acid. If anyone comes within 15 feet of the creature, they must make a Fort saving throw (DC 15) or become nauseated as long as they remain within the area of effect.  It should be noted anyone who comes within 60 ft. of the creature will notice the stench, and as such the creature will lose its +4 bonus to stealth.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

 

Xeno-necro Subtype

These creatures are created through strange necromantic energies generated by an ancient artifact. The victims must be in the area of effect of the artifact for typically 7 plus 2d8 days. During this period, they suffer from strange and horrifying nightmares, and slip into depression and near the end become violent and suicidal.  The energies released by the artifact (which can vary in size from a small decoration, all the way up to a massive monolith), cause a fundamental change deep in the victim’s genetic code, causing them to mutate upon death into literal undead monster.  No one knows for certain as to the purpose of this, and why this happens, as the creators of the artifact have long since departed this plane of existence.

This subtype can be added to any humanoid corpse.  The humanoid automatically becomes Undead (gaining all the traits) and the subtype becomes Xeno-necro, likewise gaining the traits from such. All previous skills and feats are lost, and the creature retains a bare-minimum intellect, although its only desire is to hunt and kill. It cannot be reasoned with, spoken to or interacted with in any way.

It should be noted these creatures will only attack living, organic targets. They will ignore robots, androids and the like unless they come under attack from the aforementioned types.

Required Creature Type: Undead

Suggested Array: Combatant (although it can vary)

Traits: Ambush, energy vulnerability, toughened hide, all undead traits, immunity to cold.

Suggested Ability modifiers: Strength and Dexterity

Ambush (Ex) The Xeno-necro is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The creature gains a +4 racial bonus to Stealth as a result.

Energy Vulnerability The Xeno-necro, like all of this subtype, are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

Created from the remains of a single corpse, the Xeno-necro energies reanimate the body. In some ways it takes on an appearance very similar to the slicer, except the arms tend to retain the finger bones. The creature can still slash with the arms, but they are not quite as effective as the slicer.

These creatures often mingle with groups of slicers, acting as their ‘ranged infantry’, staying back and spitting globs of powerful sulfuric acid at anything within a 50 ft. range.  They have two additional powerful attacks they can use once per day – an acid ball and an acid cone.

Anyone who gets too close to the creature will not only be subject to its physical attacks, but the powerful stench emanating from the Vomitter can be quite debilitating.

Starfinder Creature Index