Starfinder: Twisted Xeno-necro

Chris Van Deelen

Twisted Xeno-Necro CR ½ XP 200

Neutral small undead (Xeno-necro)

Init +2; Senses Darkvision 60 ft.; Perception +2

 

Defense                                                             HP 7

EAC 16; KAC 18

Fort +0; Ref +3; Will +4

Defensive Abilities toughened hide; immunities Cold, undead immunities, vacuum

Weaknesses Energy vulnerability

 

Offense

Speed 30 ft.

Melee Claw +1, (1d4+1 S Crit 1d3 blood loss per round) or bite +1, (1d6 P)

Offensive Abilities Ambush, caterwaul, pack tactics, trip

 

Statistics

Str +0; Dex +2; Con -; Int -2; Wis +1; Cha +0

Skills Stealth +8

Feats Mobility

Languages None

Gear None

 

Ecology

Environment Space, space ships, space stations, ruins

Organization Packs (2d12)

 

Special Abilities

Ambush (Ex) The Twisted is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The creature gains a +4 racial bonus to Stealth as a result.

Caterwaul (Su) The Twisted are capable of uttering a horrifying caterwaul, one which can be heard even in the vacuum of space. Those who hear it must make a Will save (DC 12) or become shaken. This will last for 1d6 rounds. Because the Twisted will scream in perfect harmony, the DC of this attack increases by 1 for every two members of the pack, which means a pack of eight will increase the DC to 16. The scream has a radius of 50 feet from the Twisted which initiates the attack.

Energy Vulnerability (Ex) The Twisted are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Pack Tactics (Ex) The Twisted work well together, so much so that when a pack attacks a single target, they gain a bonus to combat. The creatures will automatically gain flanking, even if they are not directly across from one another, as long as at least one member of the pack is engaged in melee combat. For those who are directly across from another pack member, they will gain a +3 to hit, and the damage will increase by +1 per pack member involved in the melee. So if there are three members surrounding a target, any time they hit in combat, they will do 1d4+4 damage instead of 1d4+1. This also applies to the bite attack.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

Trip (Ex) Twisted are quite adept at tripping an opponent and knocking them prone. They are allowed a combat maneuver and if it is successful (Melee attack vs. KAC +8), the target is knocked prone. The rules regarding multiple pack members attacking at once apply when trying to trip a target.

 

Xeno-necro Subtype

These creatures are created through strange necromantic energies generated by an ancient artifact. The victims must be in the area of effect of the artifact for typically 7 plus 2d8 days. During this period, they suffer from strange and horrifying nightmares, and slip into depression and near the end become violent and suicidal.  The energies released by the artifact (which can vary in size from a small decoration, all the way up to a massive monolith), cause a fundamental change deep in the victim’s genetic code, causing them to mutate upon death into literal undead monster.  No one knows for certain as to the purpose of this, and why this happens, as the creators of the artifact have long since departed this plane of existence.

This subtype can be added to any humanoid corpse.  The humanoid automatically becomes Undead (gaining all the traits) and the subtype becomes Xeno-necro, likewise gaining the traits from such. All previous skills and feats are lost, and the creature retains a bare-minimum intellect, although its only desire is to hunt and kill. It cannot be reasoned with, spoken to or interacted with in any way.

It should be noted these creatures will only attack living, organic targets. They will ignore robots, androids and the like unless they come under attack from the aforementioned types.

 

Required Creature Type: Undead

Suggested Array: Combatant (although it can vary)

Traits: Ambush, energy vulnerability, toughened hide, all undead traits, immunity to cold.

Suggested Ability modifiers: Strength and Dexterity

Ambush (Ex) The Xeno-necro is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The creature gains a +4 racial bonus to Stealth as a result.

Energy Vulnerability The Xeno-necro, like all of this subtype, are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

 

The Twisted are a type of Xeno-necro which is created by using the corpse of an adolescent child. The small creatures have a sickly-grey pallor and the flesh is relatively intact, compared to other types of Xeno-necros encountered. The fingers on the hands have fused together and lengthened, giving them powerful claws, and the teeth have become jagged and the jaw somewhat enlarged. All hair has fallen from the creature.

What really sets these Xeno-necros aside from others is they form packs of up to a dozen individuals. They also always wait in hiding for potential prey to appear, and will attack as one, their actions and movements perfectly co-ordinated as if they were linked telepathically.

Individually, the Twisted are weak and relatively easy to dispatch, but the more members are in a pack, the deadlier they become. When they surround a target, they will dart in, slash and bite, and at the same time they will attempt to drag a target to the ground, where their attacks are far more effective.

Sometimes if there are multiple targets, they will all scream at the same time, letting loose a soul-chilling cry which often leaves those hearing it shaken by the depths of despair and horror contained in the voices of the lost.

Starfinder Creature Index