Starfinder: EG Series Submachine Gun

Chris Van Deelen

EG Series SMG (Small arm)

Weapon

Level

Price

Damage

Range

Critical

Cap

Usage

Bulk

Special

EG 300 SMG

3

5,200

1d6 P

40 ft.

-

30

1-5

1

Automatic, burst fire, quick reload

EG 500 SMG

9

16,750

2d6 P

60 ft.

-

40

1-5

1

Automatic, burst fire, quick reload

EG 700 SMG

15

100,000

5d6 P

60 ft.

-

50

1-5

1

Automatic, burst fire, quick reload

EG 900 SMG

20

775,000

8d6 P

75 ft.

-

60

1-5

1

Automatic, burst fire, quick reload

Burst Fire

This is an optional rule which allows the shooter to fire a single ‘burst’ of rounds. The average burst is usually 3 rounds or charges (depending on the usage of the weapon in question) per pull of the trigger. Firing a burst incurs a penalty of -2 to hit, but the damage of the attack is increased by 25% (round down). This consumes the equivalent of 3 full shots (rounds or charges, so that if the weapon would use 4 rounds or charges for a single shot, using it on burst fire will now consume 12 charges). The burst will affect only a single target.

Alternate types of Ammunition

Ammunition

Level

Price

Effect

Standard

1

3

The cost for a single round of ammunition.

Caseless

3

x1.5

Caseless ammunition costs 1.5 times the cost of regular ammunition, but doubles the number of small arm, rifle, sniper and heavy rounds the weapon carries. This can be combined with any of the various types of ammunition listed below.

Armor Piercing

3

X3

The ammunition is jacketed or otherwise modified to penetrate armor, reducing the KAC of a target by 2.

Tracer

4

X2

If fired at the same target for two or more consecutive rounds, the attacker gains a +1 to hit.

Incendiary

5

X2.5

The weapon’s ammunition now inflicts fire damage equal to 50% of the damage.

Cyro

5

X2.5

The weapon’s ammunition now inflicts cold damage equal to 50% of the damage.

Electrical

5

X2.5

The weapon’s ammunition now inflicts electrical damage equal to 50% of the damage.

Injection

6

X3

The round is designed to carry a single dose of a poison, toxin, drug or other substance. The drawback is the weapon suffers -1 per dice damage (minimum of 1), but can deliver the dose. Unfortunately due to the reduced amount of chemical it can carry, the DC save is decreased by -2.

Hollow Point

7

x5

Damage of the bullet is increased by +1 per dice, however, when encountering armor that has a physical DR (B, P or S), the DR is doubled!

Semi-Jacketed

8

X6.5

These rounds are designed to be more effective against armour, while increasing the damage once the round penetrates. Instead of physical DR (B, P or S), being doubled, it is increased by 50% (round up) and as the round expands inside the target, increases the damage by +1 per dice.

Radioactive

10

X7 or x12

The cartridge contains a hollow core filled with radioactive dust. Anyone struck by the round must save versus medium (x7 cost) radiation or high radiation (x12 cost).

 

EarthGuard designed a large number of weapons to be used by the EDF, and this was one of the few the organization decided to keep the design name.  Although it was made to be primarily a one handed weapon, due to the considerable magazine size and the design, it was slightly larger than most weapons in that category.

The weapon as several modes of fire, from single shot, to burst fire (which releases a burst of five rounds), all the way to fully automatic. Thanks to the location of the magazine, all that is required is the pressure of the thumb on the release mechanism to drop the spent magazine and the user can quickly and easily slap a fresh magazine home.

Every version of the weapon comes with an integral collapsing stock, and a laser sight. The price has already been included in the purchase price of the weapon, thus why even the base model seems to be so expensive.  

Dead Space Weapon and Armor Conversion Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.