Starfinder: Predator Xeno-necro

Chris Van Deelen

Predator Xeno-necro CR 5 XP 1,600

Neutral medium undead (Xeno-necro)

Init +6; Senses Darkvision 60 ft.; Perception +4

 

Defense                                                             HP 33

EAC 18; KAC 20

Fort +5; Ref +4; Will +8

Defensive Abilities Limited regeneration (5 / round) toughened hide; immunities cold, undead immunities, vacuum

Weaknesses Energy vulnerability

 

Offense

Speed ft.

Melee Two slashing arm blades , +6, (1d6+4 S, Crit 1d4 bleed per round)

Offensive Abilities Ambush, automatic flanking, extend arm blades

 

Statistics

Str +4; Dex +2; Con -; Int -1; Wis +3; Cha +4

Skills Acrobatics +4, athletics +8, stealth +6

Feats Cleave, improved initiative, lunge

Languages None

Gear None

 

Ecology

Environment Space, space ships, space stations, ruins

Organization Pairs

 

Special Abilities

Ambush (Ex) The predator is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The creature gains a +4 racial bonus to Stealth as a result.

Automatic Flank (Su) When working with its companion, and if the arm blades have been extended, the creature will automatically gain flanking, as long as it and its companion are within 15 feet of the target they are attacking.

Energy Vulnerability (Ex) The Predator, like all Xeno-necro’s, are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Extend Arm Blades (Su) As a standard action, the Predator can extend the length of its reach, increasing its reach to 15 feet. This does not increase the creatures space. It can keep the extended reach for as long as it desires.

Limited Regeneration (Su) This particular creature is able to regenerate from all damage except for acid and fire-based. Every round it will automatically regenerate 5 points of damage it has sustained. This regeneration is limited however – once it has regenerated 99 hit points, it will no longer be capable of regenerating the damage it has taken. The ability to regenerate will return after 24 hours has passed. This will also allow the creature to regenerate any limb which may have been broken or completely cut off. Doing so requires concentration and effort by the Predator, and requires two full rounds to complete.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

Xeno-necro Subtype

These creatures are created through strange necromantic energies generated by an ancient artifact. The victims must be in the area of effect of the artifact for typically 7 plus 2d8 days. During this period, they suffer from strange and horrifying nightmares, and slip into depression and near the end become violent and suicidal.  The energies released by the artifact (which can vary in size from a small decoration, all the way up to a massive monolith), cause a fundamental change deep in the victim’s genetic code, causing them to mutate upon death into literal undead monster.  No one knows for certain as to the purpose of this, and why this happens, as the creators of the artifact have long since departed this plane of existence.

This subtype can be added to any humanoid corpse.  The humanoid automatically becomes Undead (gaining all the traits) and the subtype becomes Xeno-necro, likewise gaining the traits from such. All previous skills and feats are lost, and the creature retains a bare-minimum intellect, although its only desire is to hunt and kill. It cannot be reasoned with, spoken to or interacted with in any way.

It should be noted these creatures will only attack living, organic targets. They will ignore robots, androids and the like unless they come under attack from the aforementioned types.

 

Required Creature Type: Undead

Suggested Array: Combatant (although it can vary)

Traits: Ambush, energy vulnerability, toughened hide, all undead traits, immunity to cold.

Suggested Ability modifiers: Strength and Dexterity

Ambush (Ex) The Xeno-necro is perfectly aware of the environment it inhabits, and as such it is able to use it to its advantage when hunting live prey to destroy. The creature gains a +4 racial bonus to Stealth as a result.

Energy Vulnerability The Xeno-necro, like all of this subtype, are particularly susceptible to energy attacks, such as lasers, plasma weapons, and other similar weapons. They suffer an additional +1 point of damage per dice when facing this type of attack.

Toughened Hide (Ex) The flesh may appear to be heavily damaged, but it has become infused with bone shards, giving the creature a natural armor bonus of +6.

 

Predators could be considered an evolved version of the common Slicer Xeno-necro. They have a similar overall appearance to that of the Slicer, except the flesh looks raw, almost as if the flesh had been flailed off, although no blood is present.

For some reason, they are always found in pairs, never alone (unless one is destroyed). It is speculated that if one is destroyed, the other can literally spawn a replacement through its regenerative ability, although this has never been seen.

When the creature engages in combat, it will work in sync with its companion, taking full advantage of flanking. They do not have to be directly across from one another in order to gain the flanking condition.

Starfinder Creature Index