Starfinder: Cliff Crawler Arachnid

Chris Van Deelen

Cliff Crawler Arachnid Combatant CR 1/2 XP 200

Neutral small vermin

Init +8; Senses: Darkvision 60 ft.; Perception +4


Defense                                                             HP 13

EAC: 16; KAC: 18

Fort: +4 (+14); Ref: +2; Will: +0

Defensive Abilities: Hardened survivor; Immunities: Poison, radiation



Speed: 20 ft., burrow 20 ft.

Melee: bite +6 (1d3+2 P)

Space: 2.5 ft., Reach: 0 ft.



Str +0; Dex +4; Con +1; Int -; Wis +0; Cha +0

Skills: Acrobatics +4, athletics +4, stealth +9

Feats: Improved initiative

Other Abilities: Climber

Languages: None



Environment: Any

Organization: Solitary, small scouting parties (1d4), medium scouting parties (2d6+2)


Special Abilities

Dextrous Slash (Ex): The cliff crawler is exceptionally adept at slashing targets with its mandibles. As a result, it gains a bonus to its damage equal to half of its Dexterity bonus.

Climber (Ex): The creature is capable of moving its full speed when traversing walls. It does not require an Athletics roll, unless it is trying to cross ceilings or difficult terrain.

Hardened Survivor (Ex): The Cliff Crawler is completely immune to poisons and radiation, and it is able to withstand extreme conditions, even utter vacuum. Whenever the beast must make a saving Fortitude saving throw when dealing with environmental conditions, it gains a +10.

Calling them Arachnids is a bit of a misnomer. They do not really look like a spider at all; it is just a name which was given to them by those unlucky few who first encountered them. The name was coined to describe the entire species, of which there are dozens of variants.

These small creatures are no more than 2 feet in diameter, and weigh only about 20 pounds. They have the same overall shape of the typical Arachnid, but they are of course small in stature. They are quite fast for their size and have lightning-quick reflexes, which allow them to react far faster than creatures much larger.

Arachnids use these small creatures as a scouting force. They typically send the creatures ahead, as they are fully capable of clinging to almost any surface. The little insects are often difficult to spot, and as such are able to observe the location of enemy troops and facilities. Typically what happens next is if there are multiple available, one stays behind to continue to observe, while the others either return to the hive or continue to scout the enemy territory.

Those who return to the hive are subsequently consumed by the brain bugs, which then automatically gain the knowledge and visual impressions of what the cliff hugger has seen. Furthermore, the Cliff Crawlers who return to the hive always leave a pheromone trail behind, allowing any arachnids in the area to follow it without difficulty.

These little creatures are mindless, and live only to scout and locate the enemy in order to ensure that the more advanced arachnids are able to find and exterminate the enemy. Occasionally when they are discovered, the little beasts are able to inflict surprisingly painful and even deadly wounds with their mandibles. For the most part, they will attempt to flee any encounter with the enemy, but if cornered or if they encounter a lone individual, they will attack.

I would like to give a special shout-out to Lloyd Calvin for helping me with this work! Thanks bud!

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.