Starfinder: Xenomorph Queen Facehugger

Chris Van Deelen

Xenomorph Queen Facehugger (Combatant) CR 10 XP 9,600

Neutral large aberration

Init +12; Senses Blindsight 120 ft.; Perception +19


Defense                                                             HP 165

EAC 23; KAC 25

Fort +12; Ref +12; Will +11

Defensive Abilities Acid blood, acid splash, ferocity; immunities Acid, cold, vacuum

Weaknesses Vulnerability to fire



Speed 30 ft.

Melee Two claws +18, (2d10+15 S plus grab) or tail +22, (3d4+15)

Space 10 ft. Reach 10 ft. (15 ft. tail only)

Offensive Abilities Face grab



Str +5; Dex +8; Con +3; Int +0; Wis +2; Cha +0

Skills Acrobatics +24, stealth +24 (+29 in hive)

Feats Improved initiative

Languages None

Other abilities Implant

Gear None



Environment Any

Organization Solitary


Special Abilities

Acid blood (Ex) The blood of the Xenomorph is highly acidic. Whenever it bleeds, the blood will burn through almost any substance and will cause 10d4+10 points of damage. The blood will continue to burn for 1d6 rounds, causing damage each round. Attacking the Xenomorph with natural weapons is a very poor idea as the target automatically suffers the acid blood damage if they are using slashing or piercing attacks.

Acid Splash (Ex) Whenever the Xenomorph is hit by any type of attack which deals more than 10 points of damage in a single strike; the blood will have a chance to affect anyone near. The acid splash has a radius of 10 ft. and those caught in the area of effect are allowed a Ref save (DC 17) to avoid taking damage. If the save fails, the victim will suffer 10d4+10 points of damage per round, for 1d6 rounds.

Cling (Ex) The Xenomorph is able to move its full speed along any surface.

Face Grab (Ex) The Queen Facehugger can implant a single embryo into a host, and unlike other Facehuggers, this particular creature will not simply curl up and die after implantation has occurred. If the attack roll successfully hits the target’s KAC +4, the creature automatically grapples the foe as a free action.  The target is then allowed an Acrobatics (escape artists) DC 17 to try and free itself. If this fails, the Queen Facehugger then uses two of its legs and holds it tightly, forcing a tube down the target’s throat and rendering it unconscious.  The implantation will then take 1d20 rounds to complete. Sometimes the face hugger will remain attached to the victim and keep it in this state for up to 4d6 hours. Once the face hugger has completed the implantation, it will eventually release the victim and search for a new victim. The victim has been implanted (see below)

Implant (Ex) Once a victim has been successfully implanted; the embryo will continue to grow. It can continue to implant victims as long as it remains alive. The creature is also fully capable of implanting an embryo, which will grow into a queen. Furthermore, it has been discovered the creature can also choose to implant a Crusher, Lurker, Praetorian, Spitter or Warrior.   It will take as little as an hour or as long as several days before the embryo has grown enough to survive outside the host. At this time the embryo will then tear through the chest of the victim, killing it in the process. Typically the victim will have 4d12 hours before the creature bursts through its chest. If the victim is given medical treatment (actual surgery), the victim has a chance to survive. A surgeon (life science, medicine) will need a successful roll (DC 26) to remove the embryo. If the roll fails, the victim dies in the process.

Stalker (Ex) The Xenomorph is a near-perfect predator. As such it gains a +5 racial bonus to stealth rolls, and whenever the creature is in a hive, this bonus increases to +10

Vulnerability to fire (Ex) The creature has few vulnerabilities, and fire is one. Whenever it encounters fire, the creature will take an additional 50% damage (rounded to nearest) and suffer a -4 to any saving throws involving fire.


The origin of the first of these particular creatures remains a mystery. They appear to be the typical Facehugger, except of massive size, easily being over ten feet in length! There are also two other aspects which set them aside from other Facehuggers – they can implant without limit, and they can implant multiple types of Xenomorphs.

Physically, the Queen Facehugger has the overall appearance of the parasite, except it is massive in size, and has webbing between the digits. It also appears to be a deep red in coloration, fading to black on the main body.

Unlike other Facehuggers, which can only attempt to grab and implant, this particular monster is fully capable of attacking with a pair of claws and its tail, which it will use at will. Also unlike others, once this creature has implanted a victim, it does not die – instead it leaves the victim and hunts for fresh prey to implant.

When it attempts to implant a victim, the creature will grab hold of it with two regular claws (inflicting full damage in the process) and pull it beneath its body, where it will hold it close, shove the tube into its throat and continue to hold it as it implants the victim. As terrifying as this can be, what makes it even worse is the creature can continue to fight while implanting the victim!

If no victims are at hand, this creature will secrete the resin and make sure the victim has been properly cocooned. This creature will often hunt and bring back victims to the hive it is slowly constructing and use the bodies to form and shape the construction as it waits for the next generation of Xeno to emerge.

The vast majority of the time the creature will produce drones, but approximately one in five will be a Spitter or Lurker, while one in ten will be a Warrior, and one in fifty will be a Crusher or Praetorian guard. Finally one in one hundred will be a queen, and once she has emerged and grown, the Queen Facehugger will leave the hive and start the process once again.

Aliens, Predator, Thing Collection

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.