Starfinder: Infected Purifier

Chris Van Deelen

Infected Dissolver (Heavy Weapon)

Weapon

Level

Price

Damage

Range

Critical

Cap

Usage

Bulk

Special

IP Weak

4

4,500

1d8 A & C or F

35 ft.

See des-cription 1d6

10 x3

3

2

Professional (engineer), unwieldly, wide line

IP Moderate

9

25,500

4d10 A & C or F

45 ft.

See des-cription 2d6

10 x3

3

2

Professional (engineer), unwieldly, wide line

IP Powerful

13

75,000

7d10 A & C or F

65 ft.

See des-cription 3d6

20 x3

3

2

Professional (engineer), unwieldly, wide line

IP Ultimate

18

555,000

10d10 A & C or F

90 ft.

See des-cription 4d6

30 x3

3

2

Professional (engineer), unwieldly, wide line

Alternate Fuel Table (price is indicated per charge)

Fuel Type

Level

Price

Effect

Hydrazine

1

5

Standard Fuel

Compressed Fuel

1

7

Increase the range by 50% (rounded to the nearest 5 foot increment) Can be combined with other types of fuel, just add the cost.

Thermite-laced

5

15

+1 per dice damage

Plasmized Hydrazine

5

25

+1 per dice and DC increased by 2

Hellfire Fusion Hydrazine

10

50

+2 per dice damage and DC increased by 3

Ultra-Compressed

10

35

As with compressed, but the range is doubled. Can be used with other types of fuel (except compressed), just add the additional cost.

Acid Ammunition Table

Ammunition

Level

Price

Effect

Standard Acid

1

5

A standard acid, typically made from hydrochloric acid. Can be combined with Sticky acid.

Weak Acid

1

X.5

Not as strong as the usual acid, the weapon inflicts -1 per dice damage (minimum of 1 point per dice). Can be combined with Sticky acid.

Molecular Acid

5

X15

A stronger chemical compound increases the damage of the acid by +1 per dice. Can be combined with Sticky acid.

Flesh-Eater

5

X3

The acid only works against organic-based targets, and as such inflicts an additional +1 per dice damage. When used against constructs or non-organic targets, the weapon only inflicts piercing damage. This also adds magical to the weapon when dealing with damage reduction or energy resistance. Can be combined with Sticky acid.

Metal-Melter

5

X3

The acid only works against non-organic-based targets, and as such inflicts an additional +1 per dice damage. When used against organic targets, the weapon only inflicts piercing damage. This also adds magical to the weapon when dealing with damage reduction or energy resistance. Can be combined with Sticky acid.

Fogging Acid

7

X10

The acid has an additional chemical compound, which causes it to spread in a small cloud. After impact, the acid will spread out over a 5 foot radius. Anything caught in the radius will take damage equal to the Acid Burn damage from a critical hit. This acid will dissipate in one round. Can be combined with any type of acid except sticky.

Sticky Acid

10

X15

The acid has an added compound, allowing it to ‘stick’ as it burns. The DC save from the acid on a critical strike is increased by +2, and it does damage over 2 rounds instead of a single round (no piercing damage, but roll for normal acid damage on the next round). Can be combined with all types of acid.

Black Dragon Acid

15

X30

A magically enhanced acid, based on the same chemical concoction used by the mythical Black Dragon. This acid is considered to be magical, and increases the damage by +2 per dice. Can be combined with Sticky acid.

 

Cold Ammunition Table

Ammunition

Level

Price

Effect

Standard Chemical

1

5

The chemicals are the standard mixture for the weapon and give no additional bonus.

Substandard

1

x.5

Not as strong as the normal chemicals, the weapon inflicts -1 per dice damage (minimum of 1 point per dice).

Strengthened Mixture

5

X15

A stronger chemical compound increases the damage by +1 per dice.

Crystallizer

5

X3

The chemical mixture is exceedingly effective against metals and compounds. Any creature with the construct type or subtype automatically takes +1 per dice damage. It is not as effective against organic materials, and does -1 per dice (minimum of 1 point).

Breaching

5

X5

The cold is designed to cause materials to become brittle and easier to break. The weapon gains the breaching property.

Fogging

7

X10

The chemical compound is designed to spread in a small cloud. After impact, the chemical mixture will spread out over a 5 foot radius. Anything caught in the radius is allowed a Fort save or become staggered.

Absolute Zero

15

X30

The chemical compound is fused with magic. The cold is considered to be magical, and it increases the damage the weapon inflicts by +2 per dice.

 

This is a very unusual weapon, someone’s idea of overkill. The device uses three different types of damage – Fire, cold and Acid.  The base weapon is a modified Handheld flame-thrower with three tanks instead of the standard one.  The weapon is also significantly more expensive than others of a similar level, thanks to the design and capabilities.

The one major drawback with the weapon is how quickly it consumes fuel. The tanks are smaller, necessarily so due to the design, and as such they need to be changed out far sooner than would be expected.

When used in combat, the weapon fires either a stream of fire, or cold, which is mixed with a volatile acid.  The user must choose which is being used, either the flame or cold, and then has to spend a swift action to change it from one to the other.  This gives the weapon a far wider range of uses than the standard flame thrower.

If a critical succeeds, then the weapon will do one of three critical effects, depending on the user. The critical is either burn, corrode or staggered.

The weapon can also use alternate types of fuel, which are described above.

Dead Space Weapon and Armor Conversion Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.