Old Game Notebook: Magical Tokens
Following are the contents of a handwritten sheet of notebook paper that I believe dates to the period 1982-84 and contains magic items that may have been generated using an article in Dragon Magazine about common-looking objects that have minor enchantments associated with them. At the time I titled this list "Random Magic Items" but I would be more likely today to refer to them as tokens or some such. There is, in any event, still a good use for little items of this sort, especially in low-level adventures, and I think things along these lines tend to be underutilized.
1. Medallion and Chain: Cursed; +1 on AC.
2. Holy Symbol, Cross: Allows wearer to speak with Animals.
3. Rock: Character gains 1/hp per level once only, on touch.
4. Monster Finger and Claw: +1 on prime requisite.
5. Flask: +1 on random ability score.
6. Mirror: Cures 10 HP of damage per day.
7. Ermine Beret: +1 on all saves.
8. Metal Box (1" x 1" x 1/2"; full of sound): Allows character to control Animals once per day.
9. Featureless Copper Disk: +1 on prime requisite.
10. Magnet (cube as big as die): Allows character to speak with Dragons.
11. Black Knit Cap: Gives wearer infravision, 60'.
12. Pair of Dice (one black stone, one ivory): -1 on Armor Class.
13. Peacock Feather: Allows Magic Users to speak with Humanoids.
14. Three Ivory Sticks (3", bound with copper wire): Allows +1 on random ability.
15. 10 GP Gem: Gives +1 on prime requisite.
16. Gold Coin, L.M.: Cure Disease 1/week (Note: not sure what "L.M." stands for!).
17. Three Wooden Sticks (6", bound with platinum):
(DOCUMENT ENDS ABRUPTLY)