Waga (D&D 5E Monster)

Michael O. Varhola
Following is a writeup for the Waga, one of the creatures that appears in the bestselling Skirmisher Publishing 5th Edition sourcebook "Men & Monsters of Ethiopia"! One of the three variants on this monster, the Kallacca Waga, came up during our recent "d-Infinity Live!" episode on Monster Design and so we are posting here both as a tie-in with it and so that our readers in general can enjoy it. As noted on that episode, the terrific custom illustrations for it that appear here are by fantasy artist Amanda Kahl. 
 
Waga, Humanoid
 
Medium construct, unaligned
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Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 20 ft.
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STR                DEX                CON               INT                 WIS                 CHA
15 (+2)            10 (+0)           12 (+1)           4 (−3)              6 (−2)              2 (−4)
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Damage Resistances piercing
Damage Immunities poison, psychic
Condition Immunities charmed, deafened, exhaustion, frightened, paralyzed, poisoned, psychic
Senses blindsight 60 ft., passive Perception 8
Languages
Challenge 1 (200 XP)
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False Appearance. While a humanoid waga remains motionless it is indistinguishable from a normal wooden statue.
Magic Resistance. A humanoid waga has advantage on saving throws against spells and other magical effects.
 
Actions
Multiattack. A humanoid waga can make up to two attacks with its club-like hands.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
 
Humanoid figures are generally either female in form and represent the wives of the man whose grave they guard, or are male in form and represent significant enemies the man killed in battle during his lifetime. They will attack either twice with their club-like hands, which is typical for female waga, or once with a weapon for double regular damage, which is more likely to be the case with male figures.
 
Waga, Kallacca
Medium construct, unaligned
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Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 20 ft.
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STR                DEX                CON               INT                 WIS                 CHA
16 (+3)            10 (+0)           14 (+2)           4 (−3)              6 (−2)              2 (−4)
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Damage Resistances piercing
Damage Immunities poison, psychic
Condition Immunities charmed, deafened, exhaustion, frightened, paralyzed, poisoned, psychic
Senses blindsight 60 ft., passive Perception 8
Languages
Challenge 2 (450 XP)
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False Appearance. While a kallacca waga remains motionless it is indistinguishable from a normal wooden statue.
Magic Resistance. A kallacca waga has advantage on saving throws against spells and other magical effects.
 
Actions
Multiattack. A kallacca waga can make up to two attacks with its broad-bladed spear or, if unarmed, with its club-like hands.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) bludgeoning damage.
Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) piercing damage.
Kallacca. Once per day, the kallacca waga can use the metal spike attached to its forehead to discharge a lightning bolt that functions in all ways like the spell and inflicts 5d6 damage (this item will no longer function if removed from the statue).
 
A kallacca waga is always male in form and has a metal spike affixed to its forehead.
 
Waga, Animal
Medium construct, unaligned
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Armor Class 12 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
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STR                DEX                CON               INT                 WIS                 CHA
15 (+3)            10 (+0)           12 (+1)           4 (−3)              6 (−2)              2 (−4)
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Damage Resistances piercing
Damage Immunities poison, psychic
Condition Immunities charmed, deafened, exhaustion, frightened, paralyzed, poisoned, psychic
Senses blindsight 60 ft., passive Perception 8
Languages
Challenge 2 (450 XP)
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False Appearance. While an animal waga remains motionless it is indistinguishable from a normal wooden statue.
Magic Resistance. An animal waga has advantage on saving throws against spells and other magical effects.
 
Actions
Multiattack. Depending on its form, an animal waga can usually make up to three attacks, two with its blunt forepaws and one with its toothy maw.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) piercing damage.
 
An animal waga typically takes the form of a dangerous predator, often a leopard or lion, that the buried man hunted or slew in battle at some point during his life. 
Waga
Waga are relatively crude-looking wooden statues associated with some of the peoples of southern Ethiopia and are used to adorn the graves of men and tell the story of their lives and accomplishments. If the grave they guard is defiled they may animate either to defend it or to wreak vengeance on the miscreants.

Typically up to eight humanoid waga and one or two animal ones will be part of a grave installation. For every waga in a particular group there is a cumulative 10% chance that one of the male humanoid figures will be a kallacca waga.

Constructed Nature. A waga does not require air, food, drink, or sleep.

If a waga is reduced to 0 hit points, the magic that animates it is dispelled and it becomes inanimate and is too badly damaged to be of any further use. If a waga is damaged but not destroyed, however, a spellcaster affiliated with the man whose grave the construct guards might subsequently repair it at some point.