Starfinder: Feral, blood plague
Zombie, Feral – blood plague Combatant CR 7 XP 3,200
Chaotic Evil medium undead
Init +10; Senses Darkvision 60 ft.; Perception +14
Defense HP 105
EAC 19; KAC 21
Fort +9; Ref +11 ; Will +9
Defensive Abilities Damage reduction 7 against all types of physical damage; immunities Undead immunities
Offense
Speed 40 ft.
Melee Slam, +17 (2d8+12 B crit knockdown); or two claws +13 (1d10+12 S); or one bite +17 (2d4+12 P)
Offensive Abilities Burst of speed, consumption, infectious bite, slam knockdown
Statistics
Str +5; Dex +6; Con - ; Int -2; Wis +0; Cha +1
Skills Acrobatics +19, athletics +14
Feats Improved Initiative, mobility, step up
Languages None
Ecology
Environment Any
Organization Solitary (see below)
Special Abilities
Burst of Speed (Ex) Once per day, the creature is capable of boosting its normal speed, doubling it for a short duration. When this occurs, the creatures speed becomes 60 ft. per round. This burst of speed will last for 4 plus 1d6 rounds before the creature resumes its regular speed. During this period, the creature is fully capable of making two attacks per round with its claws, or one slam and one claw.
Consumption (Ex) When the creature uses its bite attack, for every six hit points of damage it inflicts, it is able to re-use its Burst of Speed ability. If the creature has not used the burst of speed, then the creature cannot benefit from this particular ability, nor does it allow the creature to build a reservoir of additional uses of this ability.
Create Spawn (Su) Any creature that is slain by a Feral becomes a regular Zombie in 1d4 minutes. There is a 10% chance the slain victim will instead rise as a Feral instead of a regular zombie. They lose all memories and personality as well as any classes, skills or other abilities. They retain an animal-like cunning and gain the skills of a Feral.
Infectious bite (Sp) Anyone bitten by one of these creatures must make a Fort save (DC 15) or become infected with the blood plague.
Slam Knockdown (Ex) When the Feral hits with its slam attack, the target must make a Ref save (DC 15) or be knocked prone. If the slam attack is a critical, the attack inflicts an additional 1d6 B damage and the target is automatically knocked prone (although targets with the evasion ability are still afforded a saving throw to prevent being knocked prone.
Out of all the undead infected by the blood plague, the feral zombie is by far the most terrifying. Thanks to not only its speed, but its overall increased toughness, the creature is far deadlier than the regular feral, and they were bad enough.
Regular ferals growl and snarl, but blood plague ferals hiss like cats, and that is the extent of it. Anyone suffering actual hit-point damage from a blood plague feral has a chance to contract the disease from the creature.
Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.