Starfinder: Screamer, blood plague
Screamer, blood plague Combatant CR 1 XP 400
Neutral Medium Undead
Init -3; Senses Darkvision 60 ft.; Perception +7
Defense HP 20
EAC 6; KAC 7
Fort +0; Ref -3; Will +8
Immunities Sonic-based attacks
Offense
Speed 20 ft.
Melee Bite +2 (1d4+1 P)
Offensive Abilities Blood plague scream, changing bite, infectious bite, summon
Statistics
Str +0; Dex -3; Con -; Int +0; Wis +3; Cha +0
Skills None
Feats Iron will
Languages None
Gear None
Ecology
Environment Any
Organization Small groups (1d4)
Special Abilities
Blood plague Scream (Su) The blood plague screamer can use this scream once every second round. It has an area effect of 30 feet and anyone caught in this area of effect must make a Fort save (DC 12) or suffer 2d6 points of damage, and are automatically infected with the blood plague. Those who fail the saving throw are stunned for 1d3 rounds, and are also deafened for 1d6 rounds. Note this ability only affects living tissue – it will not harm undead, constructs or similar types.
Changing Bite (Sp) The blood plague screamer can bite a regular zombie and this will infect it with the mutated virus. The regular zombie does not get a saving throw. Instead it will begin to mutate into a new blood plague screamer in 1d3 days. During this period, the zombie can still attack, but any claw or punch damage inflicted is reduced by half as the arms begin to atrophy and eventually fall off. If they bite and un-infected individual, the usual rules for the infectious bite apply.
Infectious bite (Ex) Anyone bitten by one of these creatures must make a Fort save (DC 12) or become infected with the blood plague. See the blood plague entry for more information.
Summon (Sp) The scream emitted from this undead monster will attract any type of zombie within a five mile radius. Typically 4d4 zombies will appear within 1d4 rounds, but the GM can decide how many other zombies are nearby. Any zombies who hear the scream will heed the call and will move at their maximum movement rate towards the location of the screamer. Even if this undead monster is killed, any zombies that were within the range of the scream will home in on the location.
The Blood Plague screamer is as physically weak as the regular version, but it has become infected by the blood plague, which makes it more dangerous than the regular counterpart.
The only two visible changes with this version is that the eyes glow a bright red, and the flesh of the zombie is blood-red. Approaching the zombie is even more dangerous now, as its scream can not only harm those nearby, but any harm also causes the victim to be infected with the blood plague (as long as they have started to take actual hit point damage, and not just stamina damage).
Otherwise, the zombie acts and behaves as a regular screamer.
Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.