Starfinder: Brachiosaurus, augmented
Brachiosaurus, augmented Combatant CR 9 XP 6,400
Neutral gargantuan animal
Init +0; Senses: Darkvision 60 ft., Low light vision; Perception +17
Defense HP 145
EAC: 22; KAC: 27
Fort: +13; Ref: +13; Will: +8
Defensive Abilities: Dermal Plating Mk 3 (DR 6)
Offense
Speed: 30 ft.
Melee: Stomp +21 (2d12+20 B), or bite +18 (1d8+18 B) or Deadly aim stomp +19 (2d12+26 B), or deadly aim bite +16 (1d8+24 B)
Ranged: +20 White star conqueror (3d12+9 E&F Crit wound) or Squad nil grenade launcher +20 (alternating between Frag III and Incendiary III damage is always increased by +9). Or deadly aim -2, damage increased by +6.
Space: 30 ft., Reach: 50 ft.
Offensive Abilities: Trample 4d6+18 B
Statistics
Str +9; Dex +0; Con +4; Int -2; Wis +0; Cha +0
Skills: Athletics +22
Feats: Awesome blow, deadly aim, improved combat maneuver (bull rush)
Gear: Darkvision capacitors – standard, dermal plating Mk 3, ocular targeting system Mk 2, seismic vibration enhancers Mk 2, White Star conqueror and Squad nil grenade launcher.
Ecology
Environment: Temperate and tropical forests, jungles and plains
Organization: solitary, pairs, or small herds (1d6+2), medium herds (2d4+3), large herds (2d6+5)
Special Abilities
Deadly Aim (Ex): The creature can take a -2 penalty to any attack it makes, and will gain a bonus of +6 to damage inflicted.
Tail Sweep (Ex): As a full-round action, the creature can ‘sweep’ an area with its massive tail. This is treated like a 30 ft. cone for area of effect. Anyone caught in the cone must make a Reflex save (DC 16) or take 2d10+18 B damage and automatically be knocked prone. Those who make the save do not take any damage.
Trample (Ex): As a full-round action, the creature can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The creature merely has to move over the opponents in its path. The creature does not need to make an attack roll; each creature whose space it moves through takes damage. A target of a trample can make a REF save (DC 16) for half damage. If it attempts the save, it can’t make an attack of opportunity against the trampling creature due to the creature’s movement. The creature can deal trample damage to a given target only once per round.
Like the majority of the augmented dinosaurs, this particular beast has been upgraded with an implant, giving it more intelligence than its un-augmented brethren. This creature also has been modified with a pair of built-in weapon systems, both anchored on the left and right side of the neck, just below the jawline. It can fire one or the other, but more often than not will use the Grenade launcher. The typical load-out for the grenade launcher is a combination of fragmentation and incendiary, but this can be easily changed depending on the mission parameters. The creature has also had its feet modified, allowing for greater damage when it decides it will stomp on the enemy. Thanks to the length of its neck, it can often use this to literally get behind enemy defenses in order to open fire, often taking the enemy by surprise.
Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series and author of Swords of Kos: The Rite, Creatures of the Tropical Wastelands, and 100 Oddities for a Found Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.