Starfinder: Ceratosaurus, augmented

Starfinder: Ceratosaurus, augmented

Ceratosaurus, augmented Combatant CR 4 XP 1,200

Neutral large animal

Init +5; Senses: Darkvision 60 ft., Low light vision; Perception +10

 

Defense                                                             HP 50

EAC: 16; KAC: 18

Fort: +8; Ref: +8; Will: +3

 

Offense

Speed: 40 ft.

Melee: Bite +10 (1d6+10 P)

Ranged: Azimuth optical laser +10 (1d6+4 F Crit burn 1d6)

Space: 10 ft., Reach: 10 ft.

Offensive Abilities: cybernetic horn+14 (2d6+10 P Crit bleed 2d4), Head-blade slam +13 (2d6+10 B Crit save DC 15), rage

 

Statistics

Str +5; Dex +1; Con +3; Int -2; Wis +0; Cha +0

Skills: Athletics +15, stealth +10

Feats: Improved initiative

Gear: Cybernetic horn, dark vision capacitors – standard, natural weapon sheathing – steel, ocular targeting system Mk 1, optical laser - azimuth

 

Ecology

Environment: Any tropical forest, jungle or plains

Organization: Solitary, pair or small pack (1d6+2)

 

Special Abilities

Cybernetic horn (Ex): The creature has a unique augmentation – the horn can be shot out of its skull like ranged weapon, allowing the creature to make a head-blade slam, but at a range of up to 60 feet. The head-blade is also covered with small, serrated teeth-like protrusions. This turns it into a piercing attack, and can cause severe bleeding in the target. It can be reeled in and must reset the firing mechanism, so it can only be used once every two rounds.

Enrage (Ex): If the creature sustains injury, it will automatically fly into a killing rage on its next round. When this occurs, the creature gains +2 to hit and damage, but suffers a -2 to both its EAC and KAC. The rage will last for 1d3 minutes, and once all enemy combatants are dispatched. Thanks to the cybernetic intelligence enhancement and control system, it will not attack any allies or others of its own kind, and can shut it off voluntarily after all enemy targets have been dispatched.

Head-blade slam (Ex): As a standard action, the creature can ram its head with the blade-like horn into an opponent. If the attack succeeds, the target must make a Fortitude save (DC 13) or become stunned for 1d3 rounds.

Natural weapon sheathing (steel) (Ex): This cybernetic enhancement gives the creature an equipment bonus of +1 to hit and +1 damage.

 

 

Created as ‘shock troops’, this particular dinosaur was deployed en-mass against enemy lines. Thanks to the speed, and the addition of several ranged attacks, including a augmented horn, they make excellent front-line combatants. Originally the creatures head-blade was un-augmented. Then the handlers discovered that even with the increased intelligence of the creature, it still liked to use this as an attack. Someone had the brilliant idea to sheath the blade and add it to a cable, allowing the creature to ‘shoot’ the blade at a target and then reel it back in. The creatures universally loved this new addition and will use it whenever they get the chance.

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series and author of Swords of Kos: The RiteCreatures of the Tropical Wastelands, and 100 Oddities for a Found Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.

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