New Mutant Monday Series Two #51 - Acid Hound

Chris Van Deelen

No. Enc: 1d10
Alignment:  Chaotic
Movement: 120’ (40’)
AC: 8
HD: 6
Attacks: 2 tentacles, 1 bite, two claws
Damage: 1d6+special / 1d6+special, 1d6 plus special, 1d8+1 / 1d8+1
Save: L8
Morale: 10
Hoard Class: Incidental

Dogs were so common before the final wars, it came as no surprise that they would survive and still manage to thrive after the final detonations blossomed. Many of the smaller breeds were driven to extinction, but the larger and hardier breeds managed to stay on top of the food chain.

And of course they were the victim of genetic mutation.  One of the more horribly mutated versions of the canine species was at one time large breeds such as Shepherds, Irish Hounds and even the Wolf. These creatures maintained their size, but radiation twisted their genome so other than a basic overall shape, they have little in common with their ancestors. The average specimen is about four feet in length, but barely tops sixty pounds. They are so thin as to be nearly skeletal, with cords of coil-like muscle clinging to the bones. The beasts are totally hairless and are covered with pustules. The paws are nothing more than sharp bone, while the mouth is filled with overly-large, outward-pointing teeth. A pair of tentacle-like tongues are constantly whipping about, tasting the air. Finally the eyes are a milky-white, making it appear as if the beast is blind, but it can see perfectly well.

These beasts have a bad temper and are more likely to attack and kill a target rather than attempt to flee. Despite their skeletal appearance, they are not starving, although they do seem to be hungry at all times, and they can consume a full-grown cow in a matter of an hour or less, leaving nothing behind, not even bits of fur, blood or bone. Everything is consumed.

They travel together in hunting packs, with the typical hierarchy found in wolf-packs. A single alpha male controls the entire pack, and the beasts live like their ancestors. The alpha has his pick of the females and all the young found are the alpha’s. Any male member of the pack can challenge the alpha whenever they wish, but if they do not succeed, they become the pack’s next meal.

Engaging in combat with the beasts can be a tricky proposition. They have a number of natural attacks at their disposal, and at the same time striking at the beasts with melee or natural weapons can prove to be deadly to the attacker. When they engage in combat, the first thing they will do is strike with their tentacle-like tongues, lashing out up to 15 feet away and dragging the target back towards them. The attack is considered a grapple with one tongue striking having the equivalent Strength of 10, and if both strike it is 14. Creatures struck and fail a grapple check are automatically drawn towards the beasts mouth, giving it a +4 to hit on its bite attack.  The tongue is also coated in acid, so on top of the damage the creature sustains from the attack, it will take 1d6 points of acid damage, per tongue, for 1d4 rounds.

The creature can then bite and use its two front claws to slash at the target. The bite gains the same acid attack for the same duration, but the claws do not inflict acid damage. Any creature striking the beast with any type of physical attack will cause the pustules on the creature’s body to explode. This will splash acid all around the beast in a 20 foot radius, inflicting 2d8 points of acid damage per round for 1d6 rounds. All creatures caught in the area of effect are allowed a saving throw versus poison to avoid taking damage.

Any creature biting or striking the beast with natural weapons will automatically suffer this damage, and if the natural attack is a bite, they are subjected to class six poison. The flesh of the beasts is toxic to anything attempting to consume them.

Although many have tried, the beasts are simply too chaotic and temperamental to tame, and will always turn on those who attempt to do so. Even taking the pups will not work, because as soon as they hit puberty, the pups will become exceedingly aggressive and will attempt to kill and consume those who try to raise them.

Mutations: Aberrant form (natural weapons), bizarre appearance, dermal change, toxic weapon

Series Two Index