Thaumaturgy Conversion for Pathfinder
This passed weekend while running the Portal gaming event track at ScareFest 7 I received the belated wedding present I didn't know I wanted. It was a copy of the new (5th edition as of the time of this writing) Dungeons & Dragon's Player's Handbook. It's been an interesting experience revisiting D&D after a two-and-a-half edition hiatus, and I've found a lot to like and a lot to grumble over in this new edition, much of which we will discuss on the upcoming Edition Wars episode of d-Infinity Live. However, while reading through the magic chapter I came across a spell so cool, so creative, and so flexible I knew I had to lift it for my Pathfinder campaign. I now present to you, the thaumaturgy cantrip converted (and expanded) for Pathfinder.
THAUMATURGY
School transmutation; Level cleric 0
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target special (see description)
Duration special (see description)
Saving Throw none; Spell Resistance no
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute.
You cause a book to open and turn to the page of your choice.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause your hands, eyes, or a holy symbol or idol in range to bleed for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choosing within range, such as a peal of thunder, eagle's cry, or sinister whispers.
You cause the flowers of all plants within range to blossom or wither.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You instantaneously cause a gust of wind to blow through an area in range. This wind can be cold or hot.
You alter the appearance of your eyes for 1 minute.
Cause a block of text to glow for 1 minute.
Cause the smell of brimstone, honey, incense, or other pleasing or ominous odors to originate from a point of your choosing within range for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active as a time, and you can dismiss such an effect as an action.