Starfinder: Amargasaurus - Augmented
Amargasaurus, augmented Combatant CR 7 XP 3,200
Neutral huge animal
Init +2; Senses: Low light vision; Perception +14
Defense HP 112
EAC: 19; KAC: 23
Fort: +11; Ref: +11; Will: +6
Defense: Damage reduction 4
Offense
Speed: 30 ft.
Melee: Bite +12 (2d6+15 B), or spike neck bash +19 (2d8+15 P Crit bleed 1d6), or tail slap +14 (2d6+13 B Crit knockdown)
Space: 20 ft., Reach: 15 ft.
Offensive Abilities: Trample 2d10+13 B
Statistics
Str +6; Dex +2; Con +3; Int -2; Wis +0; Cha +0
Skills: Athletics +19, survival
Feats: Lunge, toughness
Gear: Dermal plates Mk 2, natural weapon sheathing (Chromium), toxin injection
Ecology
Environment: Tropical forests, jungle or plains
Organization: Solitary, pair or herd (3d4)
Special Abilities
Dermal plating (Ex): The dinosaur has been equipped with Dermal plate’s mk2, giving it a bonus of +2 to its KAC and a DR of 4.
Natural weapon sheathing (Chromium) (Ex): This cybernetic enhancement gives the creature an equipment bonus of +2 to hit and +2 damage.
Toxin Injection (Ex): Upon a successful melee attack, the creature will automatically inject the target with a constitution-based poison. DC 15, Onset is one round, frequency 1 round, cure 1 save
Trample (Ex): As a full-round action, the creature can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The creature merely has to move over the opponents in its path. The creature does not need to make an attack roll; each creature whose space it moves through takes damage. A target of a trample can make a REF save (DC 15) for half damage. If it attempts the save, it can’t make an attack of opportunity against the trampling creature due to the creature’s movement. The creature can deal trample damage to a given target only once per round.
This dinosaur was considered small for a Sauropod, averaging around 30 feet in length, and weighing approximately 9,000 pounds. It is noted for two rows of skin-covered spines that run on its neck. Relatively timid, the creature will more often than not run from any fight, but if cornered it can be a formidable foe.
The cybernetically enhanced version of this creature has been given a brain implant, making it slightly more intelligent than the un-augmented version, allowing it to understand simple commands and show loyalty to whoever it was created for. The creature was also created to be more aggressive, and has had its natural weapons have not only been sheathed, but also contain toxin pumps to potentially kill any target it hits, and has been granted dermal plates to give it additional armour, and a reduction in the damage it sustains. Furthermore, the creature has been modified to be able to bite in combat, which is something the un-augmented version was not known for doing.
Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series and author of Swords of Kos: The Rite, Creatures of the Tropical Wastelands, and 100 Oddities for a Found Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.