Starfinder: Toxin Injection

Chris Van Deelen

Toxin Injection

System: (Natural weapons or implanted melee weapon)

Level: 5

Price: 5,000

 

This augmentation works by creating a toxin production pump, linked to any natural weapons. It can be used in conjunction with the natural weapon sheathing. The user must choose at the time of implantation what type of toxin will be generated. Changing the type of toxin requires re-implantation and will cost an additional 500 credits . In combat this augmentation will automatically inject the toxin upon a successful attack. Note that a critical hit will increase the DC of the toxin by +2. It is only good for a single attack, however, and takes 10 minutes to replenish the toxin. This can be linked to all natural attacks, and each one gets a single dose of the toxin, so if the user has, for example, a bite and two claws, each attack, once successful, will inject a dose of the toxin, which means that it can potentially inject up to three doses before it has to rest and replenish the doses.

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series and author of Swords of Kos: The RiteCreatures of the Tropical Wastelands, and 100 Oddities for a Found Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.