Mental Mutation Drawback: Acute Dyslexia

Mental Mutation Drawback: Acute Dyslexia

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Today's mutation is a drawback, one which does affect a percentage of people in the world. As with all the drawbacks I have either updated or created for the game, the reader needs to remember... IT'S JUST A GAME! Use it for your OSR game or don't!

The epidermal layer of the mutant exudes a glowing substance. The light produced is strong enough to give opponents a better chance of striking the mutant in dim or poor light, but on the other hand have a more difficult time striking the mutant during the day, as the same substance makes the mutant appear fuzzy or slightly out of focus.  In low-light conditions opponents gain two plus the power score modifier to hit, but in light suffer the same as a penalty instead of a bonus. This produces the same level of torch-light.

Mutation Index

Glowing Secretion (drawback)

Type: Plant

Frequency: Rare

Power Score: Yes

Range: Power score in feet

Duration: Permanent

AI Recognition: +2

Damage: None

Uses: Constant

 

Aging Field

Type: Plant

Frequency: Rare

Power Score: Yes

Range: Power score in feet

Duration: Power score in minutes. Effect is permanent.

AI Recognition: None

Damage: None

Uses: One plus power score modifier per 72 hours.

 

Acute Dyslexia (drawback)

Type: Mental

Frequency: Very common

Power Score: Yes

Range: Personal

Duration: Permanent

AI Recognition: None

Damage: None

Uses: Constant

Starfinder: Xenomorph Spitter

Starfinder: Xenomorph Spitter

Mental Mutation: Acute Hyper Healing

Mental Mutation: Acute Hyper Healing