Mental Mutation Drawback: Acute Dyslexia
Today's mutation is a drawback, one which does affect a percentage of people in the world. As with all the drawbacks I have either updated or created for the game, the reader needs to remember... IT'S JUST A GAME! Use it for your OSR game or don't!
The epidermal layer of the mutant exudes a glowing substance. The light produced is strong enough to give opponents a better chance of striking the mutant in dim or poor light, but on the other hand have a more difficult time striking the mutant during the day, as the same substance makes the mutant appear fuzzy or slightly out of focus. In low-light conditions opponents gain two plus the power score modifier to hit, but in light suffer the same as a penalty instead of a bonus. This produces the same level of torch-light.
Glowing Secretion (drawback)
Type: Plant
Frequency: Rare
Power Score: Yes
Range: Power score in feet
Duration: Permanent
AI Recognition: +2
Damage: None
Uses: Constant
Aging Field
Type: Plant
Frequency: Rare
Power Score: Yes
Range: Power score in feet
Duration: Power score in minutes. Effect is permanent.
AI Recognition: None
Damage: None
Uses: One plus power score modifier per 72 hours.
Acute Dyslexia (drawback)
Type: Mental
Frequency: Very common
Power Score: Yes
Range: Personal
Duration: Permanent
AI Recognition: None
Damage: None
Uses: Constant