War Wolves

Chris Van Deelen

No. Enc: 1d6
Alignment: Chaotic
Movement: 90’ (30’) or 240’ (80’)
AC: 4
HD: 10
Attacks: 3 (bite, claw, claw)
Damage: 4d6 / 1d12+3d6 / 1d12 + 3d6
Morale: 8
Hoard Class: I, II, IV, IX, XIV

War Wolves are a genetically altered creature that appeared in the years following the end of the final wars. At first glance, these creatures always appear as Pure Humans, although anyone with heightened senses will get a strong predatory scent from them, one that is always associated with Canines.

They go about their lives always disguised as Pure Humans, living in Pure Human only communities and acting as if there was nothing abnormal about them.

However, the simple fact is that they are predators, and due to their nature, can only survive by eating the flesh of other Pure Humans and it has to be living while they consume it.

These creatures in their other form appear to be large (up to eight feet in height), massively muscled humans with large claws and a wolf-like head. The body is completely hairless except for the head, shoulders and upper chest and back which are covered in thick wolf fur. In this form, these creatures weigh 300 to 400 pounds and have incredible speed, able to outrun most creatures.

They can typically go for up to 14 days (two weeks) without eating flesh, during which time they can consume regular food, but this has absolutely no nutritional value for the creatures. But eventually the hunger will overtake them and they will be forced to transform into their other form and go on a feeding frenzy.  As a result, they are responsible for the tales of mass murderers and are often the cause of disappearances in and around pure human communities.

To make matters worse, they are also very difficult to kill. They can regenerate from everything except complete and absolute destruction (they can’t heal from fire (heat) based attacks or acid based attacks). They will eventually regenerate and continue to hunt and kill.

These creatures are very careful to make sure that they kill their victims, because their bites transmute a virus that will transform any Pure Human that they attack into another War Wolf in a matter of 12 hours. There is no sign of the change, just after 12 hours the victim will feel an uncontrollable urge for raw meat and will, without warning, transform into the alternate form and go on a rampage, killing any Pure Human it comes across and feasting on the flesh. Oddly enough, the virus that causes the transformation is completely harmless to Mutant Humans.

In combat, the creature will always bite and then attempt to rend a victim with its powerful claws.  They can withstand tremendous punishment, and regenerate six hit points per round. Even if it appears that they have been killed, the creature will often play dead, allowing their wounds to fully regenerate before they continue their attacks.

There is one thing that they are completely vulnerable to. Like the legends of werewolves, these monsters are terrified of the touch of silver. Merely touching silver causes the creature 1d12 points of damage, which will not regenerate! This damage can only be healed through natural healing rates. If silver is introduced to the creature’s body, via a bullet, ingestion, or the like, the silver is instantly fatal, killing the creature.

When found in groups, they are almost wolf-like in their nature. There is always an alpha male, who is the leader (husband, father figure, etc.) to the rest of the pack. There is no Alpha female, as the male will not stand for any pretender to the throne. Like wolves, the other males can challenge the Alpha for dominance, with the loser always being killed and consumed by the rest of the pack.

They are capable of reproduction through the conventional methods, with the females having the same gestation period as pure humans and young born to them grow at the same rate as regular children, although they are restricted to the same diet as their parents.

Mutations: Aberrant from (natural weapons), dietary change requirement (cannibalism, living flesh), epidermal susceptibility (silver, special), genetic replication, increased physical attributes (strength), increased senses (hearing, smell), metamorph (special), predatory scent, regeneration, thermal vision.

Source: Dog Soldiers (2002)

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.