Walia (D&D 5E Monster)

Michael O. Varhola
Walia
[Medium beast, unaligned]
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Armor Class 13
Hit Points 16 (3d8 + 3) (male) or 11 (2d8 + 2) (female)
Speed 50 ft.
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STR                DEX                CON               INT                 WIS                 CHA
14 (+2)            16 (+3)           12 (+1)           2 (−4)              12 (+1)            6 (−2)
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Senses passive Perception 13
Languages
Challenge 1/4 (50 XP)
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Charge. If a walia moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) damage from a male walia and 2 (1d4) damage from a female. If the target is a creature it must succeed on a DC 12 Strength saving throw or be knocked prone.
Sure-Footed. The walia has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
 
Actions
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, 4 (1d4 + 2) bludgeoning damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 7 (2d4 + 2) bludgeoning damage male, 5 (1d6 + 2) bludgeoning damage female. 

Walia are a species of ibex with large curved horns that are native to the hills and mountains of Ethiopia. They are shy and unaggressive but if unable to flee will defend themselves or their herds against attackers. Males are larger than females and can both inflict and sustain more damage. Their only natural enemies are people and hyenas.