Starfinder: Energized Skin

Chris Van Deelen

Energized Skin

System: Skin

Name

Level

Price

Damage inflicted

Resistance

Mk 1

4

2,600

1d8

Level or CR rating

Mk 2

8

12,000

2d8

Level or CR rating x1.5

Mk 3

12

50,000

4d8

Level or CR rating x2

Mk 4

16

150,000

7d8

Level or CR rating x2.5

 

This cybernetic enhancement implants conductors beneath the flesh of the user. When activated – as a standard action - this creates an aura around the user. The aura is visible, and varies on the type of protection provided.  If the aura is interacted with, anyone touching it will suffer damage, based on the model.  It does not render the user immune to that type of damage, however, but it does provide a reduction in the damage they would otherwise suffer. Note that shutting down the aura is a free action, but cannot be reactivated for 10 minutes, or until the user rests to regain stamina.

There are several different models that can be implanted – cold (white), disintegration (yellow), electric (blue), fire (red), sonic (green) and plasma (gold). In order to be effective, the user must be physically touched - ranged and melee weapons do not set off this defensive measure.  Creatures with the ‘trample’ effect add this damage to the trample damage they inflict. Finally, anytime a critical failure is indicated by the attacker, they automatically suffer double damage from the energized skin.

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series and author of Swords of Kos: The RiteCreatures of the Tropical Wastelands, and 100 Oddities for a Found Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.