New Mutant Monday # 18 - Chip-Spider

Chris Van Deelen

No. Enc: 1d6
Alignment:  Neutral
Movement: 90’ (30’)
AC: 2
HD: 1 hp
Attacks:  1 bite plus class one poison
Damage: 1d2
Save: L1
Morale: 2
Hoard Class: Incidental

Found throughout the mountains and forests of the West Coast, these little creatures are considered to be cute, although the overall shape and the eight legs will often put one off – especially if they happen to be afraid of spiders.

They live in trees and build tiny nests, covered in both fur and soft spider-silk. Despite their tiny size, they are voracious when it comes to eating, and absolutely love insects A single creature can easily consume two hit-dice worth of food from insects in a single day.

They mate during the winter months and give birth to live young during the early spring, typically around April. The female gives birth to 1d4 pups and both the male and female care for the young for six months, at which time they are old enough to leave the nest and live on their own.

Most creatures have nothing to fear when it comes to these little creatures. They are very skittish and would rather stay high in trees, away from predators, and scold them with high-pitched squeaks and chittering. When confronted, they will always flee.

When it comes to any sort of insect, however, they are ferocious predators. The bite contains a toxin, which can be mildly painful to a humanoid creature. However, when they bite an insect, the poison is then considered to be class 11, and even if the insect saves, the insect will take 5d6 points of damage.

In communities, where insects tend to be more than just a nuisance, they actively hunt and raise these little creatures to use as defense against insect mutants. Each spider can also be actively ‘milked’ of their poison, producing 1d3 doses of this insecticide toxin. As long as the toxin is kept in air-tight containers, it will remain viable. Once the toxin has been exposed to air for more than 1 turn, it will begin to decay and within 24+1d12 hours, it will be rendered useless.

The creature can be milked once per day, and it takes all the toxin, but does not harm the creature at all.

It should be noted that whenever the creature consumes insect flesh, it will gain an additional 1d8 hit points for the next 24 hours. When this happens the speed is doubled, and the bite increases to 2d2 points. If milked, they will produce a total of 2d4 doses of this toxin.

Mutations: Aberrant form (xenomorphism), Toxic Weapon