Jam Door: A Nuisance Spell for Pathfinder

William T. Thrasher
One door opens, another slams closed in some poor schmuck's face.

Barring a door takes time, bracing a door takes strength, and locking a door takes a key. When you don't have many options and you want a door to stay closed just long enough to slow your opponent down, turn to jam door, a spell that curses any door, window, or closable portal, provided you think a stuck door is a curse.

JAM DOOR

School transmutation; Level bard 0, sorcerer/wizard 0

Casting Time 1 standard action

Components V, S, F (a rusty door hinge or a bent key)

Range close (25 ft. + 5 ft./2 levels)

Target one door, window, or other manmade closable portal

Duration instantaneous

Saving Throw see below; Spell Resistance yes

You cause a door to close and become jammed. The door cannot open until forced with a successful Strength check (DC 10 + 1/2 your caster level). This check requires 1 full round of fiddling with the door and forceful applications of the shoulder. Alternatively, a successful bull rush also forces the door open, but may damage the door at the GM's discretion.

This spell can only be cast upon non-magical doors no more than 5 feet wide. For every four caster levels you possess, jam door can be cast upon a door (or set of double doors) an additional 5 feet wide. (e.g. a caster of 20th level could jam a door 30 feet wide).

Creatures standing in a doorway may make an immediate Reflex saving throw. On a successful save, the creature may be on whichever side of the door she chooses when it closes. On a failed save, the creature is on the side of your choosing. If the creature must be moved to facilitate its placement on either side of the door, this movement does not provoke attacks of opportunity.