Green Lady

Green Lady

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A Green Lady is a malignant undead spirit that has lost or even killed one of its own offspring in life and now haunts isolated bridges, ravines, forests, or other desolate areas, terrorizing travelers and attempting to abduct children. A Green Lady generally appears as a pale, corpselike Human female of young to middle years who is covered with green moss and mold. 

Following is the Green Lady, one of the monsters I wrote up for my article on "Men & Monsters of Polynesia" for Gygax Magazine Issue #4 (astute readers may note that it is stat'ed for the Advanced Dungeons & Dragons system, which is what that old school publication used). This creature is very different than many sort of undead that generally appear in role-playing games and I was inspired to post it here after mentioning it during our "d-Infinity Live!" show on "Everything Except Zombies." 

 
Green Lady
Frequency: Very Rare
No. Appearing: 1 (see below)
Armor Class: 0
Move: 12”
Hit Dice: 7
% in Lair: 100%
Treasure Type: E, S
Number of Attacks: 1
Damage/Attack: 2-14
Special Attacks: See below
Special Defenses: +1 or better magic weapons to hit, see below
Magic Resistance: Standard
Intelligence: High
Alignment: Lawful Evil
Size: M
Psionic Ability: Nil
 
A Green Lady is a malignant undead spirit that has lost or even killed one of its own offspring in life and now haunts isolated bridges, ravines, forests, or other desolate areas, terrorizing travelers and attempting to abduct children. A Green Lady generally appears as a pale, corpselike Human female of young to middle years who is covered with green moss and mold. It is usually dormant during the day and active during hours of darkness. It can see equally well under all conditions.

A Green Lady will often simply take back to the heart of its lair and then slay any child it abducts. If in its deranged state it thinks that a particular child is its own, however, the monster might attempt to care for it. This misguided effort will cause much distress to the child, usually kill it within about a week, and cause it to become a dependent undead creature that is half as powerful as a Green Lady and similar in appearance to it.

The touch of a Green Lady rots the flesh of its victims, inflicting a horrifying 2-14 hit points of damage upon a successful hit. A Green Lady is not affected by SleepCharmHold, or Cold-based spells, or by paralyzation or poison. A Green Lady can be turned as if it were a spectre, holy water will inflict 2-8 hit points of damage for every vial-full that strikes it, and a Raise Dead spell will destroy it unless it makes its saving throw versus magic. Combat damage alone will not destroy a Green Lady and any apparently dispatched in this way will rise up again on the night of the next full moon (although this does not apply to its half-strength progeny). A Green Lady can only be permanently laid to rest if it or its remains are subjected to a 10-minute ritual that involves an attempt to turn undead sufficient to affect a spectre (or a natural 20 in the case of a Cleric normally not powerful enough to do so). 

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