Boharia (D&D 5E Monster)

Michael O. Varhola
Medium beast, unaligned
Armor Class 15 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR                DEX               CON               INT                 WIS                CHA
14 (+2)            16 (+3)          13 (+1)           4 (−3)              12 (+1)           6 (−2)
Skills Perception +3, Stealth +5
Senses passive Perception 13
Challenge 1 (200 XP)
Keen Hearing and Smell. The boharia has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The boharia has advantage on attack rolls against a creature if at least one of the boharia’s allies is within 5 feet of the creature and the ally is not incapacitated. 
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (3d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. 
Poison Blood. Anytime someone strikes a Boharia with an edged or piercing melee weapon, they and anyone within 5 feet of the creature must make a DC 13 Dexterity saving throw and, on a failed save, have some of its blood splashed on them. Anyone attacking from more than 5 feet away with missile weapons is not subject to being splashed but others within that distance of the Boharia still would be. Any creature struck by the blood of a Boharia must make a DC 11 Constitution saving throw or suffer 5 (2d4) poison damage. Both the saving throw to avoid being splashed and the one to resist damage are at +4 for creatures who are merely within 5 feet of a bleeding Boharia and not attacking it themselves. 
Flick Blood. Ranged Weapon Attack: +5 to hit, range 10/30, one target. Hit: A Boharia can also attack with its own spilt blood, or that of a wounded or dead comrade, by flicking it toward enemies with its tail. Creatures struck by the blood in this way must make a DC 11 Constitution saving throw or suffer 5 (2d4) poison damage on a failed save and half as much damage on a successful one. 
Boharia are a species of wolf native to the hills and valleys of northern Ethiopia, particularly the Tigre region, where they are a considerable nuisance because of their proclivity to kill and eat livestock like sheep and goats. While they do not find people to be palatable and are thus not generally a direct threat because they tend to avoid attacking or killing them, their blood is highly toxic, something that can make battling them very hazardous.