Within this sourcebook, you will find dozens of sicknesses that your players already know and fear in a format that allows them to be easily and realistically brought into your games. You will also find expanded rules for more effective non-magical healing.
This detailed book is divided into an introduction, 13 chapters, and five appendices and includes:
* Rules for more than 50 diseases and disorders, their game effects, and how they can be treated by both mundane and magical means.
* A chapter on the effects of alcohol, drugs, and poisons.
* A chapter on mental illnesses and their game effects.
* Rules for adjudicating surgical procedures.
* Three new prestige classes dedicated to nonmagical healing, the Alienist, Chirurgeon, and Physician.
* Special rules on the effects of illnesses upon non-Humans like Elves, Dwarves, and Orcs.
* New spells, equipment, and feats.
You have never read a game book quite like this one! With it, your players will never look at diseases the same way again.