Zombie, King

Zombie, King

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During the final wars when the walking dead plague was unleashed, a group of scientists based in California were desperately attempting to create a vaccine which would prevent the spread of the virus, even after a victim had been bitten. These scientists used a group of inmates and tried different serums on them; all either turned or died screaming.

Except for one.

This man was attacked and subsequently bitten numerous times, but when the zombies left him, instead of dying and turning, he survived and healed his wounds. Having escaped certain death, he attempted to flee. Months later he was tracked down by other surviving members of the military and captured so they could return to California and find out exactly what went right in order to duplicate it and create a proper vaccine for the plague.

As the attention of most of us in the tabletop hobby is focused on the big gaming convention, Origins in Columbus, Ohio. The rest of us gamers, especially in the Greater Houston area is gearing up for Comicpalooza. I am so pleased that this convention is really making an effort to build up the tabletop division. Comicpalooza gives us gamers panels and lots of space for what we love most – gaming! In times past, a good majority of local game shops are in attendance in the vendor area and I expect the same this year. I know my wallet will be in danger, because I can’t go to an event like this without buying something or something(s) as is usually the case.

As I am very active in the local gaming scene, I am looking forward to seeing friends and acquaintances I’ve met at various Meetup groups. I also look forward to making new acquaintances as is usually the case because gamers like to meet and get to know other gamers. My excitement is building each day as Comicpalooza is fast approaching. For those of you who are new to the gaming scene, this event is the perfect opportunity to experience new games and meet others who share your passion for games.

I am excited to see what surprises are in store for the first d-Infinity Independent Game Awards. I am always on the lookout for games that work well with families because gaming is a family affair for me and my family. Although, my wife and children may not love it as much as I, they are still always up for a good game, which has become a way for us to spend time together as a family.

While at the “con”, I hope to catch a few of the panels and maybe, just maybe get a chance to play a session of Dungeons and Dragons 5th Edition. I am totally excited about that.

So, I hope you are gearing up for a fun and exciting experience this year and I know I will see many of you there.

Miklos Fitch has always loved games, from board games to PC games. He received his first board game at 10 years old and from there his passion has never stopped. Now he plays the new modern games with his family as much as he can. If you want to contact him about board games send an email to mfitch0967@gmail.com.

No. Enc: 2d8
Alignment:  Chaotic
Movement: 120’ (40’)
AC: 6
HD: 4
Attacks: 2 claws and 1 bite
Damage: 1d6+3 / 1d6+3 / 1d4+3
Save: L6
Morale: 5
Hoard Class: Incidental

No. Enc: 2d6
Alignment:  Neutral
Movement: 90’ (30’)
                    150’ (50’) Swim
AC: 4
HD: 2
Attacks: 4 claws, 1 bite or 1 ram
Damage: 1d4+1 / 1d4+1 / 1d4+1 /  1d4+1 / 1d6+2, 2d6+4
Save: L2
Morale: 8
Hoard Class: Incidental

No. Enc: 1d10
Alignment:  Neutral
Movement: 90’ (30’)
AC: 4
HD: 6
Attacks: 2 claws and 1 bite
Damage: 1d6+2 / 1d6+2 / 1d4+1 and special (see description)
Save: L10
Morale: N/A
Hoard Class: N/A

No. Enc: 4d4 or 6d100 in communities
Alignment: Chaotic
Movement: 120’ (40’)
AC: 7
HD: 1
Attacks: 1 bite and two claws and 1 tail lash
Damage: 1d4+1 plus disease, 1d3 / 1d3 / 1d4-1
Save: L1
Morale: 3
Hoard Class: 2d6 randomly determined artifacts (lair only)

No. Enc: 1
Alignment:  Neutral
Movement: 90’ (30’)
AC: 7
HD: 6
Attacks: 2 tentacles or 1 bite
Damage: 1d6+2 / 1d6+2 or 2d8+4
Save: L6
Morale: 10
Hoard Class: VI (75% all coins), VIII, X, XVI (50% artifacts only)

No. Enc: 4d6
Alignment:  Chaotic
Movement: 120’ (40’)
AC: 5
HD: 5
Attacks: 2 claws and 1 bite
Damage: 1d6+2 / 1d6+2 / 2d4+4
Save: L5
Morale: 8
Hoard Class: N/A

No. Enc: 1d8
Alignment:  Neutral
Movement: 90' (30')
AC: 7
HD: 8
Attacks: 1 bite and two claws
Damage: 1d4 / 1d6 /1d6 and class 1 radiation
Save: L8
Morale: 11
Hoard Class: Incidental

No. Enc: 3d8
Alignment:  Neutral
Movement: 90’ (30’) Land
                    180’ (60’) Swim
AC: 4
HD: 2
Attacks: 2 pincers or eye-beam
Damage: 1d4+1 / 1d4+1  
Save: L3
Morale: 7
Hoard Class: Incidental

No. Enc: 1
Alignment:  Neutral
Movement: 120’ (40’) Ground
                      240’ (80’) flight
AC: 5
HD: 10
Attacks: 1 bite and 4 claws
Damage: 1d8+2 and 1d12+4 / 1d12+4 / 1d12+4 / 1d12+4
Save: L10
Morale: 9
Hoard Class: Incidental

No. Enc: 1
Alignment:  Neutral
Movement: 90’ (30’) water
                    60’ (20’) land
AC: 0
HD: 40
Attacks: 1 ram, 1 bite and two claws
Damage: 8d6 and special, 1d8+3d6, 3d12+3d6 / 3d12+3d6
Save: L20
Morale: 11
Hoard Class: Incidental

No. Enc: 1d4
Alignment:  Neutral
Movement: 90' (30')
                    150’ (50’) Swim
AC: 3
HD: 9
Attacks: 2 claws and 1 bite
Damage: 1d12+5 / 1d12+5 / 1d6+4
Save: L9
Morale: 6
Hoard Class: 1d3 drained radioactive batteries (25%)

No. Enc: 1
Alignment:  Neutral
Movement: 90’ (30’)
AC: 4
HD: 6
Attacks: 1 bite and two claws
Damage: 1d6+2 / 1d8+3 / 1d8+3
Save: L6
Morale: 11
Hoard Class: I, II, III, VIII (75%), IX (any items, 45%), XII

No. Enc: 1
Alignment:  Neutral
Movement: 60’ (20’)
AC: 1
HD: 22
Attacks: 1 ram, or 2 claws and bite
Damage: 8d6 plus special or 2d12+6 / 2d12+6 and 2d8+3
Save: L20
Morale: 11
Hoard Class: 4d6 randomly determined items (45%)

No. Enc: 1d6
Alignment:  Neutral
Movement: 90’ (30’)
                     60’ (20’) climbing or clinging
                     150’ (50’) swimming
AC: 5
HD: 7
Attacks: 1 bite and two claws
Damage: 1d10 / 1d6+2 / 1d6+2
Save: L10
Morale: 11
Hoard Class: Incidental

No. Enc: 1d3
Alignment:  Neutral
Movement: 90’ (30’)
AC: 6
HD: 9
Attacks: 1 bite and two claws or spit
Damage: 1d6+3 & radiation / 1d12+4 / 1d12+4
Save: L9
Morale: 8
Hoard Class: N/A

No. Enc: 1d6 or 5d12 in communities
Alignment:  Neutral
Movement: 90’ (30’)
AC: 4 or by armor
HD: 10 +20 hit points
Attacks: 1 bite or two punches or by weapon
Damage: 1d6+3d6 or 1d10+3d6 / 1d10+3d36 or by weapon (+3d6 if melee)
Save: L16
Morale: 7
Hoard Class: Always 1d4 melee weapons, 50% of 1d2 high-tech weapons, 50% chance of high tech armor, V, VIII (any not just gizmo’s x2), XVI (x3)

No. Enc: 1d4
Alignment:  Neutral
Movement: 300’ (100’)
AC: 2
HD: 3
Attacks: 6 pecks (one single attack roll)
Damage: 6d3
Save: L3
Morale: 2
Hoard Class: N/

No. Enc: 1
Alignment:  Neutral
Movement: 90’ (30’)
AC: 6 or by armor
HD: 6
Attacks: 1 bite or 2 claws
Damage: 1d6+4+1d6+1, or 1d4+4+1d6+1 / 1d4+4+1d6+1
Save: L6
Morale: 9
Hoard Class: VI (x5, 50% copper, 50% silver, 75% gold , and 75% for artifacts), VIII (x4, 50%)

 

No. Enc: 2d4
Alignment:  Neutral
Movement: N/A
AC: 8
HD: 6
Attacks: See description
Damage: See description
Save: L6
Morale: 8
Hoard Class: Incidental

No. Enc: 1d4 (scouts), 5d100 colony
Alignment: Neutral
Movement: 90’ (30’)
AC: 2
HD: 6
Attacks: 1 bite & special (see description)
Damage: 1d4 & special (see description)
Save: L6
Morale: 8
Hoard Class: 1d6 power sources (randomly determined per individual 75%), 5d6 randomly determined powered items, and 2d100 power sources per colony (always drained of energy).

No. Enc: 2d4 or 5d20 in large ruins
Alignment:  Neutral
Movement: 150’ (50’) or corpses original movement.
AC: 6 or corpses (see description)
HD: 4 or corpses (see description)
Attacks: None or corpses (see description)
Damage: None or corpses (see description)
Save: L4 or Corpses
Morale: 6
Hoard Class: I, II, IV, VIII, 1d2 weapons (any, 50%), 1 suit of armor (any 50%)

No. Enc: 1d4 or 5d6 in communities
Alignment:  Chaotic
Movement: 90’ (30’)
AC: 3
HD: 14
Attacks: by weapon or two fists
Damage: by weapon +3d6 (melee weapons only), 1d6+3d6 / 1d6+3d6, or 1 head butt 3d4+3d6
Save: L14
Morale: 6
Hoard Class: 2 melee weapons, 1d3 primitive firearms (35%), VII (95% except artifacts), XXII (communities only, 1d8+3 artifacts, 40%)

No. Enc: 1d6 or 5d20
Alignment:  Neutral
Movement: 90' (30')
AC: 5
HD: 9
Attacks: up to four
Damage: by weapon type
Save: L12
Morale: 8
Hoard Class: 2d4 weapons, 1d4 high tech melee weapons (35%), 1d3 high tech firearms (35%), 1d6 primitive firearms (70%), VI, VIII (x2, 60%), XV, XXII (55% communities only)

No. Enc: 5d10
Alignment:  Neutral
Movement: 120’ (40’)
AC: 6
HD: 1
Attacks: 1 bite
Damage: see description plus poison
Save: L1
Morale: 11
Hoard Class: Incidental

No. Enc: 2d10
Alignment:  Neutral
Movement: 150’ (50’)
AC: 5
HD: 10
Attacks: 2 claws, 1 horn, 1 bite, and 1 rake (if the two claws hit)
Damage: 1d4+1+3d6 / 1d4+1+3d6 / 1d8+3d6 / 1d10+3d6, 2d10+3d6
Save: L10
Morale: 7
Hoard Class: Incidental

No. Enc: 1d4 (alone) or 6d8 in tribes
Alignment:  Lawful
Movement: 90’ (30’)
AC: 2
HD: 16
Attacks: By weapon or 2 punches and one 1 kick
Damage: By weapon or 1d6+1d10+4 / 1d6+1d10+4 and 1d8+1d10+4
Save: L16
Morale:11
Hoard Class: Always 1d4 melee weapons or ranged weapons, 50% chance of 1d2 high-tech melee or ranged weapons, VIII, XV.

 

No. Enc: 4d10
Alignment:  Neutral
Movement: 120’ (40’)
AC: 5
HD: 8
Attacks: 2 punches, 1 head-slam, 1 bite
Damage: 1d8+3d6 / 1d8+3d6, 2d6+3d6, 1d6+3d6
Save: L10
Morale: 7
Hoard Class: VI (gold only, 80%), VIII x5 (75%), Xx5 (85%)

No. Enc: 1
Alignment: Any
Movement: 90’ (30’)
AC: Based on Armor
HD: 10
Attacks: 1 weapon
Damage: Based on weapon
Save: L10
Morale: Any
Hoard Class: Always 1 suit of armor, 1d4 weapons, I, II, IV, VII (85%), IX (85%), X, XIII

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