Typhoon
This submachine gun aptly named ‘Typhoon’ is an absolutely devastating weapon that was designed to be used against the alien Ceph. The weapon uses incredibly small rounds (only being 3mm in size) but each shot fires what is essentially a ‘shotgun’ blast of 36 rounds.
The weapon uses a cylindrical tube-like chambered magazine that is quick and easily replaced. Because of its incredibly high rate of fire, the weapon’s accuracy suffers significantly. Even firing the weapon on burst-mode only does not help to compensate for the loss in accuracy.
That's right folks! The evil children chosen by Krampus to further his Campaign of Yuletide Terror, statted out for your enjoyment and employment [demons don't really pay close attention to child labor laws]. And these poor kids might welcome a break from the routine at the Arkhangel Sanitarium for Troubled Minors. A day or two before Krampusnacht, the big, hairy demon-guy visited the fun-house and pllaced lumps of coal in several stockings. When they four children found there, they were changed and infused with demonic energy.
You can use the Kinder as BASHKrampusnacht: Night of the Krampus Script suggests, or however you like in your old games. Character briefs for each of them is provided in the Script, though, so go on over and check that out. Something I probably should have said in the Script post but didn't - you can pretty easily swap any of the Kinder over to the good side and vice versa. Just mess with the character briefs a bit and you are good to go. So if you have a player who can't get into playing any of the Forgotten Children, go ahead and give them the chance to pick one of the Kinder instead. Of course, they will be a hero and one of the Forgotten Children, and you can fill out the ranks of the Kinder with the hero Datafile that did not get chosen.
While we are on the subject - if youw ant to do a little more heavy lifting, go ahead and use the Datafiles over here, modified as necessary, as options for a picky Forgotten Child player, or however else you see fit. Drea could easily be a Forgotten Child with a coloring book instead of body ink. Mondragon could be a martial arts/ secret agent-y spy-kid. You get the idea, just ignore the images [or ask nice and I will be happy to send you .doc format versions you can mess with.
Finally, I used some powers from Awesome Powers: Mental Powers for Grim. This is a terrific resource and inexpensive. For each power I borrowed from it, I have listed the base powers or the one closest to it from BASH UE2, in case you don't have Awesome Powers.
Next UP? The Big Bad Himself - Krampus! Along with his minions!
No. Enc: 1d4 or 5d12 in communities Alignment: Lawful Movement: 180’ (60’) 360’ (120’) Fly AC: 5 HD: 12+24 hit points Attacks: 4 punches or special (see description) Damage: 1d4+3d6 / 1d4+3d6 / 1d4+3d6 / 1d4+3d6 or special (see description) Save: L12 Morale: 8 Hoard Class: III, VII, VIII, IX (80%), XIII (75%), XIV
No. Enc: 3d6
Alignment: Chaotic
Movement: 90' (30')
180’ (60’) Swim
AC: 6
HD: 6
Attacks: 2 claws
Damage: 1d6+3/1d6+3 plus disease
Save: L6
Morale: 7
Hoard Class: None
No. Enc: 1d4
Alignment: Neutral
Movement: 90' (30')
AC: 5
HD: 4
Attacks: 2 claws, 1 bite, or slime attack.
Damage: 1d4 / 1d4 / 1d6+2 or special
Save: L4
Morale: 4
Hoard Class: None
STR 85
CON 60
SIZ 80
INT 20
POW 30
DEX 12
HP 85
Armour: 8 points of scaly skin
Move: 4/ 12 Swimming
Damage Bonus: +9d6
Weapons: His Majesty may bite each round, unless it is attempting to initiate a Grapple. Ongoing Grapple checks do not prevent His Majesty from biting.
Rate of fire: burst, automatic or Rapid fire.
Weight: 9 lbs.
Range: Medium (Mutant Future 500’ / 1000’)
Magazine capacity: 756 (total of 21 bursts)
Inherit Accuracy: -3
Base Damage: 1d2 (per round, per burst so a 36 round burst will do 36d2)
Condition Level Damage Resistance: +2 to all saving throws, suffers 1 condition levels less damage if saving throw fails. +4 to saving throws involving thermal damage and if the roll fails the weapon takes 2 condition levels less damage.
Possible Accessories:
- Reflex Sight: A sight that can be added to the weapon. It uses a holographic red dot that gives the weapon an additional +2 to hit.
- Assault Scope: This adds a medium range scope to the weapon, reducing the range penalties