Squirrel Squad: A Pathfinder Swarm Spell
You summon a swarm of chittering, nut-hoarding squirrels!
SQUIRREL SQUAD
School conjuration (summoning); Level bard 3, druid 3, sorcerer/wizard 3, summoner 3
Casting Time 1 round
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Effect swarm of squirrels
Duration 1 round/level
Saving Throw none; Spell Resistance no
You summon a swarm of chittering, nut-hoarding squirrels. The swarm understands and obeys your commands and has the statistics of a rat swarm with a climb speed of 25 ft. and the steal universal monster ability in place of the disease universal monster ability. The swarm's CMB is your caster level plus your casting ability score bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for bards, sorcerers, and summoners). Recovering an item from the squirrels requires a successful disarm or steal attempt against the swarm's CMB + 10. An object stolen by the squirrels can be stashed in a burrow, knot hole, or otherwise squirreled away as a free action.