Skirmisher House Rules
Every gaming group has got its own house rules for whatever game it plays! Following are some of the house rules that apply to official Skirmisher Publishing LLC and Skirmisher Game Development Group OGL/d20 games and playtest sessions. Comments on our house rules and sharing of your own are both welcome!
* Characters with the feat Magical Aptitude can use the skill Craft (Alchemy) to create alchemical substances even if they are not actually spellcasters.
* The skill Survival can be used to select firewood that will not smoke or spark and to know when and how to best do fires that will not be noticed. Otherwise, it is 50% likely that randomly collected wood will throw off dark smoke that might be spotted by monsters in the area or provoke a random encounter.
* Would-be critical hits against creatures not subject to critical hits instead inflict maximum damage (subject to other conditions applying to specific creatures).
* Using a melee weapon in two hands adds either +1 to the damage or 1.5 times normal Str bonus, whichever is greater.
* A spear can be used as a one-handed weapon but is treated as if off-hand for purposes of Str bonuses (i.e., half normal).
* For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus +2 (i.e., 5th for +1, 8th for +2, 11th for +3, 14th for +4, 17th for +5).