Runequest Thursday #27 - Weapons and Armor of the Knights-Marshal Verse, Runequestified!
So recently a friend and I were complaining of a dearth of Sci Fi stuff for the d100/ Runequest system. Since I am hard at work on the BASH-SF setting Knights-Marshal of the Commonwealth for Skirmisher Publishing, and since I have been a huge RQ fan since the 70s, it made sense to me to adapt the weapons and armor of the KMotC 'Verse to Runequest, which I have compiled into the following document, General Ordinance and Weapons of the Knights-Marshall.
This adaptation is hot off the keyboard and has not been playtested. You have been warned. Having said that, if you try it, and love it, or hate it, I would love to hear from you. I would like to get your opinion on it so I can improve it. Heck you can improve it! it's a doc, you can modify it however you like. Please, tell me about it though. Not because I am proprietary, but because I would like to see it improve.
I kept the Legend System specifically in mind while writing this. It does Hit Points generously, which i think is going to be necessary with the high powered options available to warriors in Sci Fi. It also has Hero Points, which I use for overcoming Stun damage in this system. Older RQ systems don't use Hero Points, and have lower Hits Per Location. You may want to adopt both of these if you want to use this with the Avalon Hill RQ, for example.
Art is by the incredibly talented Daryl Mandryk.