Runequest Thursday #14: The Dragodon!
Dragodons are one type of remnant of dragonewts that have failed to progress to Dragondom, or the offspring thereof. They are solitary, as though hoping that nothing other than their prey will know their shame. They live in the swamps and fens of the Great Bog in the River of Cradles, preying on whatever they can catch. Equally at home on land or in the water, they are fast, powerful and cunning.
Descendants of the failed dragonewt are of animal intelligence and possess no magic, but the original transformed dragonewt will have a portion of its previous INT and POW.
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Location |
Melee |
Ranged |
Armour |
Hit Points |
STR |
38 |
R. Hind Leg |
1-3 |
1-3 |
9 |
14 |
CON |
22 |
L. Hind Leg |
4-6 |
4-6 |
9 |
14 |
SIZ |
45 |
Tail |
7-8 |
7 |
10 |
15 |
DEX |
12 |
Hindquarters |
9-11 |
8 -11 |
10 |
15 |
INT |
6 |
Forequarters |
12-14 |
12-15 |
10 |
15 |
POW |
15 |
R. Front Leg |
15-16 |
16-17 |
9 |
14 |
Actions |
3 |
L. Front Leg |
17-18 |
18-19 |
9 |
14 |
Move |
14 |
Head |
19-20 |
20 |
9 |
14 |
SR |
12 |
Defense 10% |
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|
|
HP |
35 |
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Traits: Night Sight, Swim 6
Intellect: first generation Dragodons have most of the intelligence of the dragonewt that they once were, as well as a fraction of their magic. Such creatures have 3d6 ranks in Sorcery, 3d6 INT and 3d6 +6 POW.
Skills: Athletics 55%, Evade 30%, Perception 60%, Persistence 43%, Resilience 77%, Stealth 60%, Survival 60%, Track 60%
Weapons
Type Attack Reach Damage Special
Claw 50 1 1d8 + 1D10
Bite 75 1 1d10 + 2d6 Grip
Tail Smash 50 3 1d10 + 2d6 Stun, Sunder [Rear only]
Combat Notes
Typically, dragodons attack by charging their prey, either running or swimming, biting, and gripping, then clawing the grappled prey. Able to hold their breath for an hour or more, they often will drag a grappled creature below to drown. Dragodons have long, heavily armored, spiky tails. It may attack targets behind it with its tail by using a Combat Action.