Gibeta Thaumaturge-Artificer (D&D 5E Monster)

Gibeta Thaumaturge-Artificer (D&D 5E Monster)

Gibeta Thaumaturge-Artificer

Medium humanoid (Gibeta), lawful neutral

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Armor Class 12 (studded leather) or 16 (scale mail and shield)

Hit Points 44 (8d8 + 8)

Speed 30 ft.

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STR                DEX                CON               INT                 WIS                 CHA

12 (+1)           11 (+0)            12 (+1)           16 (+3)           18 (+4)             13 (+1)

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Skills Arcana +6, History +6, Perception +7, Religion +6, Stealth +2

Senses Tremorsense 60 ft., passive Perception 17

Languages Common, Draconic, Ge'ez, any one other

Challenge 6 (2,300 XP)

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Spellcasting. A Gibeta Thaumaturge-Artificer is a 6th-level divine spellcaster and a 3rd-level arcane spellcaster. Its divine spellcasting ability is Wisdom (spell save DC 14, +7 to hit with spell attacks) and its divine spellcasting ability is Intelligence (spell save DC 13, +6 to hit with spell attacks).

            A Gibeta Thaumaturge-Artificer has the following Cleric spells prepared:

Cantrips (at will): Guidance, Light, Sacred Flame, Thaumaturgy

1st level (4 slots): Bless, Cure Wounds, Guiding Bolt, Sanctuary, Shield of Faith

2nd level (3 slots): Aid, Augury, Hold Person, Silence, Spiritual Weapon

3rd level (3 slots): Dispel Magic, Mass Healing Word, Protection from Energy

            A Gibeta Thaumaturge-Artificer has the following Wizard spells prepared:

Cantrips (at will): Mage Hand, Minor Illusion, Prestidigitation, Shocking Grasp

1st level (4 slots): Detect Magic, Identify, Magic Missile, Shield

2nd level (3 slots): Arcane Lock, Invisibility, Knock

Subterranean Familiarity. A Gibeta Thaumaturge-Artificer receives advantage on Perception and Stealth skill checks while in any subterranean area that has been constructed, and receives advantage on Arcana, History, and Religion skill checks pertaining to any areas built by other Gibetas.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.

Khopesh. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) slashing damage.

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands to make a melee attack.

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) bludgeoning damage, or 6 (1d10 + 1) bludgeoning damage if used with two hands to make a melee attack.

Sense Passage. If it concentrates on its surrounding for one round, a Gibeta Thaumaturge-Artificer will become aware of all secret or concealed doors within 30 feet and the means of opening them (although those means still might remain beyond its ability).

Summon Earth Elemental (1/Day). See the description for this ability at the end of the Gibeta overview.  Every Gibeta carries a special rock that it can strike against any stone surface in an attempt to summon an Earth Elemental (other characters will not be able to successfully use these stones). A single Gibeta has a 5 percent chance per round of succeeding at this and these chances are compounded for simultaneous attempts by multiple Gibetas (e.g., 10 percent chance per round for two of them, 100 percent chance per round for 20 of them). Hit Dice for this Earth Elemental will be equal to the number of Gibetas who participated in summoning it and it will remain for 1 round for the totality of their hit dice, or until slain or released by them. If desired, Gibetas can conduct a prolonged ceremony during which they make a calling attempt each minute and sacrifice a total of 20,000 gold pieces worth of gems and precious substances. In this case a single elemental can remain under their control for up to a day for each Gibeta participating in the attempt, after which it will be free but not actually dispelled. In either sort of summoning, a Gibeta can only make one successful attempt at summoning an Earth Elemental per day. 

Gibeta

Gibetas are a mysterious and ancient race of people that may have originated in Egypt. They are experts at mathematics, architecture, cryptography, and construction and are believed to have built many subterranean fortresses, temples, and other structures throughout Ethiopia, especially in its northern regions. They live underground within fortified religious complexes but may be encountered outside of these in the course of some mission (e.g., inspecting or repairing a structure they built in ages past, surveying a site for new construction, searching for a lost relic).

Gibetas will be equipped with at least reinforced linen armor that is equivalent to studded leather, along with metal skull caps, and be armed with daggers and measuring rods that function as quarterstaves. If they are expecting trouble they will upgrade their protective gear to include scale mail and shields, and expand their weapons to include warhammers and khopeshes.

In additions to weapons and armor, Gibetas will almost always have masonry tools with them, to include measuring lines, hammers, chisels, trowels, and the like, and are prepared to undertake almost any stonework construction or repairs (aided by an Earth Elemental if needs be). 

Encounters with Gibetas

Generally, at least two and as many as 20 Gibetas will be encountered outside of their lairs, most of them Gibeta Initiates. Up to a third of a typical group of Gibetas will be females who tend to be armed and equipped like their male companions. For every 10 Gibetas in a group there will be a Thaumaturge-Artificer who has the abilities a 6th level Cleric and a 3rd-level Wizard, and a group of 20 will also likely include a Thaumaturge-Architect who has the spellcasting abilities of 10th-level Cleric and a 5th level Wizard. 

BASH Monster File - Stegoboarus Hybrid

BASH Monster File - Stegoboarus Hybrid

Men & Monsters of Ethiopia: Gibeta Initiate (5th Edition D&D Monster)

Men & Monsters of Ethiopia: Gibeta Initiate (5th Edition D&D Monster)