Equatorial Dawn: A Scorching Spell for Pathfinder
You bathe an area into the scorching heat of the mid-day tropics.
EQUATORIAL NOON
School transmutation [fire, light]; Level cleric 9, druid 9, witch 9
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect 30-ft. spread
Duration 1 round/level
Saving Throw Fortitude partial; Spell Resistance yes
You bathe an area into the scorching heat of the mid-day tropics. Illumination conditions increase by two steps, and all creatures in the area take 5d6 points of fire damage and 1d6 points of Constitution damage per round. A successful Fortitude save each round negates the Constitution damage but not the cold damage. Any creature that doesn't move on its turn becomes encased in a sheath of heat equivalent to wall of fire, is helpless, and cannot breathe. Corpses in the area for longer than 1 round are reduced to an outline of ash; reviving the ashen corpse requires true resurrection, miracle, or wish. As a move action, you may move the area of effect up to 10 feet in any direction.
Equitorial noon counters and dispells polar midnight.