Bestial Bailiff (D&D 5th Edition Epic Fantasy Monster)
Bestial Bailiff
These physically powerful, armored, beast-headed Devils keep things moving at the Temple of the Judges of the Dead in Hell and provide security for it. There are three general sorts of such monsters, distinguished by being Hyena-headed, Lion-headed, and Wolf-headed.
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Bestial Bailiff
Medium Fiend, lawful evil
AC: 16 (scale mail)
Hit Points: 67 (9d8+27)
Speed: 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 13 (+1)
Saving Throws: Str +6, Con +5, Wis +4
Skills: Insight +4, Perception +4
Damage Resistances: Cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: Fire, poison
Condition Immunities: Poisoned
Senses: Darkvision 120 feet, Passive Perception 14
Languages: Infernal, telepathy 120 feet
Challenge: 4 (1,100 XP)
Devil's Sight. Magical darkness does not impede a Bestial Bailiff’s darkvision.
Magic Resistance. A Bestial Bailiff has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. A Bestial Bailiff can make two attacks, two with a weapon or one with a weapon and one with a bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Whip: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6+4) slashing damage.
Brand: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) fire damage plus 4 (1d4+2) necrotic damage. Anyone struck with one of these brands must make a DC 12 Charisma saving throw or be branded with an Infernal symbol that represents their worst crime.
VARIANTS
Each of the three sorts of Bestial Bailiffs has special traits or actions based on its predilection toward wantonness, violence, or deceit.
Hyena-headed Bestial Bailiffs are inclined toward wantonness, have advantage on Charisma skill checks and saving throws, and can cast the spell Suggestion as 4th-level casters at will as an action (spell save DC 12). Their suggestions will often be of an obscene or licentious nature.
Lion-headed Bestial Bailiffs are very fierce, have advantage on Strength skill checks and saving throws, and have the following trait and modifications to their bite attack:
Reckless. At the start of its turn, a Lion-headed Bestial Bailiff can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Wolf-headed Bestial Bailiffs are very deceitful, have advantage on Dexterity skill checks and saving throws, and have the following trait:
Sneak Attack (1/Turn). A Wolf-headed Bestial Bailiff deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Wolf-headed Bestial Bailiff that is not incapacitated and the Bestial Bailiff does not have disadvantage on the attack roll.