Zone Boar

Zone Boar

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These mutant pigs are the descendants of the few surviving wild boars that were found in Europe. Well before the final wars came to an end, the Ancients had nearly hunted the few remaining boars to extinction, but due to the diligence and hard work of many different animal protection groups, and more covert work from scientists and genetic cloning, the boars survived and were thriving once again.

No. Enc: 3d3
Alignment: Chaotic
Movement: 120’ (40’)
AC: 5
HD: 10
Attacks: 1 bash or 1 bite and 2 claws
Damage: 3d6 plus special (see below), 1d6+3 / 2d4+3 / 2d4+3
Save: L10
Morale: 8
Hoard Class: None

These mutant pigs are the descendants of the few surviving wild boars that were found in Europe. Well before the final wars came to an end, the Ancients had nearly hunted the few remaining boars to extinction, but due to the diligence and hard work of many different animal protection groups, and more covert work from scientists and genetic cloning, the boars survived and were thriving once again.

With the advent of the final wars, as was the case with many other species of life, the wild boars were subjected to radiation and mutagenic toxins, which altered the wild boars until they achieved their current form.

These creatures are massive, being nearly ten feet from end to end and weigh over a ton. They are covered in ratty and splotchy tufts of wiry hair but still retain the basic appearance of their ancestors, except for the additional tusks and the fact that their hooves have become claws. Like the Flesh and other pigs, these creatures will mate once a year and the sows give birth six months after impregnation to 2d3 piglets. The young stay with the family as they grow, taking three years to reach their full size.

The flesh of these mutant pigs is also quite edible and they are often hunted for sport and for food, as one creature can feed a family of three for upwards of six months. Other than being tasty, the meat of one of these mutant animals has no other special properties.

When it comes to combat, these mutant creatures will attempt to use their massive size and strength to bowl over anything that threatens them. They will charge and if the attack is successful the target must make a saving throw versus stun or be knocked prone. If this happens the creature will gain an instant free bite and two claws attack with a +4 to hit with all three. Due to the additional tusks, any bite will cause the wound to bleed an additional 1d3 points per round until the wound has been stabilized.

Unlike their ancestors, which were purely omnivorous, these mutants are pure carnivores and will only consume meat and flesh. They have acquired quite the taste for human, mutant human and especially pure human flesh and will actively hunt and track any pure humans that they happen to encounter.

It has been stated that the creatures are often hunted as well for food, but no one has been able to successfully domesticate these mutants. It has never been determined if this is due to the simple wildness possessed by the creatures, or if it is something deeper, something built right into their genome. Even if the creatures are taken as piglets, once they reach sexual maturity they turn utterly feral and will do everything in their power to escape and harm those who had raised them.

Also the brains of these creatures have changed to the point that they are completely immune to fear and other emotions that can be manipulated by psionic abilities, and they are immune to mind thrust and any sort of mutation that would allow another to control them.

Mutations: Aberrant form (extra body parts, natural weapons), dietary requirement change (meat eaters) gigantism.

Source: S.T.A.L.K.E.R. series of games.

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