Zombie, Sprinter

Chris Van Deelen

No. Enc: 5d10
Alignment: Chaotic
Movement: 180’ (60’)
AC: 6
HD: 2
Attacks: 4 claws and 2 bites
Damage: 1d4 / 1d4 / 1d4 / 1d4 and 1d6+3 / 1d6+3
Save: L2
Morale: N/A
Hoard Class: N/A

Only the intelligent zombie is more terrifying than this particular breed, and with good reason. These creatures are mindless, only interested in feasting on the flesh of the living, and like all other zombies, they can only be killed by destroying the brain.

What sets them apart and makes them far more terrifying than even the more commonly encountered zombies is how incredibly fast they are. Most people can easily outrun a zombie, most people or creatures can outwalk a zombie! These creatures will chase you down like a cat after a mouse and they simply will not stop. The victim will often tire out well before they are able to make it to safety and next thing they know, they’re lunch and another zombie is born.

Typically a well armed and organized group can deal with a handful of these creatures, but rarely are they ever found in such small numbers. They like to travel in massive hordes, and sometimes depending on the availability of prey, they can number in the thousands. It is most common to see around 20 to 50 at any one time however.

Another trait that sets these killers apart from other zombies is that in most other types the state of decay is greatly reduced or even outright halted. In these creatures, decay continues as normal, and typically after about two or so weeks, they have decayed to the point that they can no longer run. When this happens, the creatures likewise lose half their movement speed, but their physical attacks remain the same.

The longest a creature can remain intact is 14+2d8 days, after which the decay destroys enough of the brain that the creature is truly dead. In hotter climates such as the tropics or in the heat of the summer, this is cut in half, while in the cold, the decay is delayed, taking at least four times as long to render the creature harmless.

As with nearly all types of zombie, they are created through the spread of a virus, which is transmitted through the bite. Anyone bitten must make a saving throw versus poison or become infected. The infection spreads as fast as its namesake, causing 1d6 points of Constitution damage every minute. Once the Constitution hits zero, the victim dies and then rises a single round later as one of the creatures. Note that this virus will only work on Pure Humans, Humans, and Humanoids. Any creature with animal genetics is immune to the virus, although they can still be bitten and consumed by the creatures.

These creatures are are immune to stun, paralysis, poison, radiation, and disease. It is also not affected by the mutation vampiric field. Being mindless, most mental mutations such as neural thrust will likewise fail to work on the creatures.

Mutations: Quick

Source: Dawn of the Dead (2004)